Contents:
23 Autumn 540 (01 Feb '01)
31 Autumn 540 (03 Feb '01)
36 Autumn 540 (04 Feb '01)
40 Autumn 540 (05 Feb '01)
43 Autumn 540 (06 Feb '01)
44 Autumn 540 (06 Feb '01)
48 Autumn 540 (07 Feb '01)
51 Autumn 540 (08 Feb '01)
53 Autumn 540 (08 Feb '01)
Subsequent Entries
Journal Archive

Autumn 540, Part 1

23 Autumn 540 (1 Feb '01)

There have been many important events over the past year that I need to catch up on before I can really begin my journal. I am sure that as context warrants, I will write down these reminiscences over the next several months as I get better at keeping this journal. Mostly, though, there was the awful business with Siri. I have summarized what I have to say about this affair in these pages. The other major highlights of my life since I have been here on the Isles are summarized on this page.

31 Autumn 540 (3 Feb '01)

These are exciting times for me. After a very troubling year which filled me with sadness and anxiety, I feel that I am making a clean break with that past and roaring ahead into a new future. The anxiety, of course, comes from this nightmare imposed upon me by the so-called "journal" of mine found by Siri, which I discussed a couple of days ago in that entry. The sadness comes from the gradual dissolution of the bonds of the clan that was kind enough to take a foolish young healer under its wing, the Lizards. My love for Mork, Tara, Eyeball and the other Lizards will never diminish, but our clan-bonds have due to a variety of factors.


A bittersweet scene as Perkusi plays "Meadow Sunrise"

I have in the past few days made it known to my wonderful friends in the Clan of the Rising Claw that I would like to be considered for membership. I've felt close to Kodo, Perkusi and Lorikeet in this clan for some time now, and I am fast friends with most of the other members. The thought of being a part of a large, active, fun and exciting clan is almost as breathtaking as learning the art of healing from Master Hekus. It is with great hope and anticipation that I await word from the clan members themselves several days from now.

In an attempt to make a break with the false journal issue that has clouded my past year, I will release Siri from his vow of silence after the lunar cycle is complete in a few days. Perhaps that and my final words on the matter (referenced in my entry a few days ago) will put that behind me once and for all.

Just yesterday, I took part in a couple of raids past Orga Camp. First, we gathered together an impressive crew and navigated the maze of snaggle wood to Wisher's Gate. You can see below that we had a lot of punch in the group. Not only mighty fighters such as Babajaga, Kaspar, Sa'Wrap, Stormraven, Norm, Yor, Kojiro, Saturnus, Entil'Zha and Mork, but also skilled healers such as Thuja, Dandelion, Mordcrundel, Haenk and Tara. Even three full mystics joined us (Valtrim, Diotima and Raldin)!


A strong group perpares to risk Wisher's Gate!

Unfortunately, so did the Orga. Our first tentative exploration past the gate was halted abruptly by the presence of two hatreds, a few frenzies, a couple of wraths and more lightning that our rod could handle. The aftermath looked pretty grim...


A humbled group assesses its losses

Our only pathfinder capable of navigating the Gate, Entil'Zha, fell inside the gate on our next entry, and those few of us who made it out were at a loss for options. Eventually, Entil was forced to depart and return to let us back in. By this time, we had enough help to chain everyone out successfully who hadn't vanished or departed, but we called it quits after that and headed to OC since it was getting close to Full Moon.

The proximity of the full moon was probably what made Wisher's Gate so difficult for us this time, and Orga Camp wasn't much easier. A large army of exiles (myself not included, alas) made it to OC4 and was present for the reappearance of the Orga Magician, as has been detailed in the past by Norm (including a sketch of the magician). Yor's Diary has more on this most recent raid, with several images. As usual, Babajaga's Diary has her perspective on the event, too.

The magician remains unbeaten, however, and the aftermath left us with a large number of very fallen exiles, one of whom was rescued a day later after being booted out to the main Orga Camp by a zealot. With the help of a couple of stout fighters and J'nder, I managed to chain Cradlesong back to town for our combined healing efforts. It took 18 healers and a combined total of over 1500 horus ranks (675 of which were mine) to raise Cradlesong, but we finally did it!


Cradlesong is healed by the community

36 Autumn 540 (4 Feb '01)

To pick up my spirits today, I had a brief conversation with Master Horus to see how my training is progressing. His words are always encouraging, and I try to treat my students with the same skill. I have many these days, and I find it difficult to keep track of them all!


Horus evaluates my skills.

These days I alter my training, with half my time spent working for Master Horus and the other half on assorted other skills. I recently had to brush up on my pathfinding spells when I suddenly forgot how to enter the Northwest Forest. That's a valuable path to be able to take, considering the large number of exiles who regularly hunt in that forest and the associated bear caves.

For me, pathfinding is not so much a skill as a spell. I find that my ability to see these odd shortcuts and openings is greatly enhanced by a few simple gestures or whispered words. I once read about such minor magics, and the techniques seem to come naturally to me. Or perhaps I am being helped by a higher power. It is odd the way I often stumble across knowledge, and I wonder how much I am being helped by the spirits of those who seem to watch over me.

Either way, I have no wish to become a true master in this skill. There are too many other demands on my time. At this rate, it will be the start of next year before I reach 700 Horus trainings at the earliest, and the rest of my time is going into developing my skills with the caduceus. My proximus training is getting to the point where I keep the master on his toes, and the use of this new skill in hunting and rescuing is amazingly effective, particularly thanks to my relatively low skill in faustus.


A rare chance to hunt with a legend.

Today, I had the pleasure of hunting with the legendary rescue healer and one of my role models in the lands, Axell. She is so modest and so skilled that it is hard to appreciate just how much more powerful she makes a party when she hunts with them. With her exceptional pathfinding skills and fast feet, she sets a high standard for rescue speed. I had trouble keeping up with her, not that I needed to bother. When Axell is up and about the island, it is rare that other rescue healers are even needed.

The same can be said for a few other rescue healers, Thuja chief among them. I often worry about us stepping on each others' toes when we are all in rescue mode (Axell, Thuja, myself, and the dozen or so other healers for whom rescue is the primary occupation). We all try to cooperate over the sunstone, but we still often all end up arriving at a fallen within seconds of one another. And we generate so much public sunstone traffic that I worry a lot about bothering other exiles. Of course, this concern is small next to the poor exile fallen in a forgotten place and being chewed up by rats.

Still, it is always a very friendly rivalry (from my perspective anyway). I never feel put out at all when I arrive at a rescue site and find everything already fixed up. And I know most others feel the same way. Of course, what is the fallen supposed to do, share with every rescue healer who shows up? Hardly. So those shares that exiles are willing to spend on rescue healers get spread out pretty thinly sometimes.

Speaking for myself, I know that the share situation can be a little weird. In fact, I read a great essay on the topic of shares in the journal of an anonymous exile here (read the Thursday, February 01, 2001 entry) that I find speaks to my own thoughts. I like to think that I am long past worrying about how many shares I am receiving from others.

Even when I'm active, spending many hours out of the library for days on end, more than 80% of my earned experience comes from the library, so why should I worry whether I have 3, 6, or 25 shares? Usually, my shares go to rescue healers and locating mystics, with the occasional return share going to a friendly fighter. I'll admit, it is a nice feeling to have more than 10 shares for a length of time, but I enjoy this more for the fact that it makes me feel valued and appreciated rather than for the experience I may be garnering from the shares.

40 Autumn 540 (5 Feb '01)

I came out of the library and soon got a friendly thought from Babajaga, saying she and a small party were hunting in the Greymyr Village in case they were to fall. Not long after, Cutlas fell victim to a stray rock and was dragged to north pass, where I soon arrived to heal him. After a brief fainting spell, the three of us decided to venture back into east Greymyr Village for a leisurely Greymyr hunt (as if such things could be called leisurely!).


Hunting Greymyrs with 2 stout fighters

We killed well over a dozen Greymyrs. It was easy with the finely honed techniques of Cutlas and Babajaga. I even got a chance to run a couple and tag some greys myself. After all this time of being almost exclusively a rescue healer, I am starting to appreciate the joys of a good hunt, especially now that I have enough proximus ranks to be an asset rather than a backpacking liability during combat. I can't exactly keep up with the kind of damage most beasts dish out, but that's never been my thing anyway.


Visiting the reclusive Greymyr Chief

We spoke with the Greymyr Chief for a bit about the paths that we hope to find someday leading to the east side of the island, but he wasn't feeling chatty. Cutlas mentioned that Pogue Mahone had done some exploration of some of the dark caves and paths near south pass, alluding to a "foothills" region that I hadn't seen on any maps. I'm glad to hear progress is being made in exploring those foul areas. I have no plans to go myself, not being a big fan of absolute darkness, but I suppose that is a topic for another day.

Anyway, we were soon joined by Yor and Eyeball. There were some tough times for me, though, and I still have some issues to work out about hunting. I heard many calls for help over the sunstone network regarding fallens, and I had to suppress my rescue impulses so as not to abandon the hunting party. Life was made much easier for me by Lorikeet's presence in the land, as she undertook some very difficult rescues, like pulling Eyeball from the maha den. Her skill puts so many of us to shame at times! It is fun to watch. I would have been wailing for help, seeing so many maha in there.

43 Autumn 540 (6 Feb '01)

Tough rescue today in the north bear cave, one of the most diabolical healer traps in the lands. My dear friend, the lovely Tippy, was toppled deep inside this maze of caves, so I ran in, chain in hand, hoping I could survive. Meanwhile, Biff came in the pathfinder entry in north forest and was quickly overwhelmed by some very tough bears (a cinder and a pair of chocolate bears, not to mention several snakes). Well, I managed to get Tippy on a chain and thought I would make a run at Biff on the way out.

As usual, the bears taught me not to assume such luxuries are possible when chaining on yellow. I was quickly overwhelmed by numerous snake bites, with a nasty Cinder bear striking the biggest blow, knocking me down so badly, it took both Kisa and Tater combined to raise me. Fortunately, we were all soon saved by a stout party of fighters. With only 30 exiles in the lands, I was amazed that so many exiles were close and willing to help us out, but then, these bear caves are a real magnet for exiles as one of the few places mid-level exiles can get both good experience and nice skins.


One of the many dangers, a Grizzly Bear prepares an "exit smack" for me.

Bears tend to run away from most exiles who pass through the caves. This behavior means that they can usually be found hugging the walls and exits of each sn'ell. Pretty handy when you are hunting to keep you from being overwhelmed, but look out when you need to make a fast exit. More often than not, one of the herded bears will be cowering by one of the narrow sn'ell exits. So you have to pass close enough for it to take a swipe at you before you can get out. A lot of exiles fail to take this last swipe into account and end up fallen trying to escape with low health. This is particularly bad for healers, who don't have the defense to dodge such a blow.


Two of the biggest dangers, an aggressive Chocolate Bear and a lightning-fast deadly adder.

Aside from exit swipes, the most common danger in the caves are these awful snakes. Too fast to outrun, too much atkus to dodge, and too much health (usually) to kill with two axe swings, these snakes are the bane of my existence on bear cave rescues. And they come in packs, so without fighter support, the only reasonable way to rescue a fallen exile when snakes are around is to chain. Less frequent are the deadly Cinder and Chocolate Bears, the only bears aggressive enough to actively chase exiles.

Probably the worst thing about Chocolate Bears from a fighter's standpoint is that they always come in pairs. So just when you think you're about to win a tough battle with one of the bears, here comes another bearing down on you. So as a healer, if you are entering the bear caves on a rescue mission, you had better have fast feet and a chain or, even better...


The preferred way to deal with bears and snakes.

Bring along some tough fighters for support! These fine exiles are part of the group that saved Tippy, Biff and me earlier, and they made short work of the Adder and the Chocolate Bear. These bear caves are fantastic places to hunt, partly because they encourage cooperation. Maybe not such a great thing for the lone wolf rescue healer, unless you are pretty powerful like Thuja, who is often seen roaming the caves. I have a feeling I have many painful experiences in the north bear cave in my future.

44 Autumn 540 (6 Feb '01)

No greymyr hunts today, but there was plenty of rescue business, mostly (surprise) in the north bear caves. Managed three rescues there today without falling, though there was a lot of luck involved (and a chain or two). It wasn't long before I heard news of a mystic fallen in the savannah maha den. Now I called the north bear caves a diabolical healer trap, but the maha den... Well, it should go without saying that you don't waltz in there expecting an easy go of it, not with those gigantic, fast cats pawing at you the whole way.


1300 combined Horus ranks on the prowl in the savannah

And getting there is no picnic without sufficient pathfinding to navigate the south marsh. Oh, getting home is easy. I've got that down to a science, but getting there remains a crapshoot. I am at the mercy of the south marsh. This time, though, the master pathfinder (and, I am honored to say, my student, until she surpasses me in Horus skills yet again) Lorikeet offered to help out. After five aimless minutes of wandering on my own, Lorikeet led me out in seconds, and we braved the maha den together. While I ran around in circles panicking over snakes, spiders and skeletons, Lorikeet got the poor exile on a chain and was off. We finally got a chance to heal Ma'Harba in the gem mine tent and sped off our separate ways for more rescues.


A valuable asset to any rescue healer can be found in the healer pub!

Pretty soon, all the rescues out there to be had were accomplished, and it slowed down a little. I took a moment to visit the old man Mudgeon in the healer pub. If you don't know about him, he is very helpful to me. If an exile is fallen in the lands and Mudgeon is awake to talk to you, he will speak the name of the exile who has been fallen for the longest time, giving you a lead on a potential rescue even if you aren't shared with the fallen exile. If no exiles are fallen, he'll just complain about life like he did today. Then I know I can relax and be a town healer for a while.


The mysterious and hard-to-find Ma Tota in south forest.

K'tt'n'ia announced Ma Tota's presence in the south forest while I was looking around for something to do, so I raced down to meet with her. Perhaps today she would tell me where I could find an animal to be my spirit teacher. Sadly, it was not to be. I've visited with Ma Tota three times now, and each time she has put me off. Ah well, the life of a Horus healer is built on a mountain of patience, so I will keep at it.

48 Autumn 540 (7 Feb '01)

Today, I have released Siri from the vow of silence I imposed on him over a month ago. I'm sorry to say that not much good came of it, and I don't know if my relationship with my former clan-brother Siri will ever be the same again. I respect him for honoring the vow, and if I am wrong in my suspicions about his actions, I will never forgive myself. Perhaps I acted rashly. In any case, it is time to put the past behind us. For those unfamiliar with my troubles on this front, you can read here for a summary. I don't expect many exiles to care about such a personal matter between us, but it is often too painful to answer questions about this in public. So I prefer to have it addressed here once and have done with it. Make of it what you will.


Back in my familiar colors in the new clothing workshop.

A chaos storm passed over the islands today, and when the dust cleared, there were several useful new people in town, all grouped in the back room of the dye shop. Amgine brought some knowledge of how to convert a shirt into a cloak, so I quickly converted my old red shirt to replace the beautiful red cloak that fell into tatters over a month ago. What a relief and a joy to be back in my old colors!

Striss brings with him some ability as a tailor, and he can repair clothes that wear out. Sartorio is a tailor trainer (Siri tells me he has already signed up for lessons, planning to resume the mantle of his old profession on the mainland), and it looks like it will take a few dozen ranks to attain an equal skill to Striss. The more lessons from Sartorio, the more efficiently (cheaply) you can repair clothes, and the more elaborate colors you are able to repair. Tikk Winse provides clothing repair supplies and sewing kits for those interested in taking up this profession.

I made my diary public knowledge today at last. I hope those of you who dropped by to read it find it useful and interesting.

51 Autumn 540 (8 Feb '01)

More fun in the north bear caves today. This time, I had the pleasure of being accompanied on a rescue by the proud Rising Claw fighter (and, usefully, skilled pathfinder) Biff. I am counting the days until the Rising Claw clan makes its final vote on membership for me. If I can do it, I will throw a fun celebration, taking advantage of the new ability to set bounties. Until then, not another word.


A Cinder Bear poses a tough obstacle to this rescue healer and friends.

After Biff and I managed to rescue Station and Chnuschti by fighting through what seemed like 100 snakes, we were called back to the east cave to help Hauu. No sooner did I start healing the fallens than a nasty Cinder whacked me almost to the point of being fallen. Fortunately, these three valiant fighters were barely able to manage the bear. Station fell first, then Biff led it away to protect us before he got chomped as well. Finally, Chnuschti bravely faced the bear down on low yellow (my poor healing speed didn't help much) and finished it. There's rarely a dull moment in these caves.


My second best student!

Later, I had the pleasure of visiting with Aly, who has attained tremendous skill in the art of healing those closer to death. Soon, she'll have 400 trainings. That is some real dedication for you, but the real test of patience lies ahead for Aly. I think she's up to it. I hope she gets plenty of shares to encourage her training. You can never have too much skill in the arts of Master Horus.

53 Autumn 540 (8 Feb '01)

Today, I went to help out a rescue in the dreaded Dark Chamber on Ash Island. I haven't been there in a long time. The powerful undine are more than a match for most except 4th circle fighters. My only role is to pick up fallen and try desperately to keep up with a fraction of the damage being dished out. After over an hour of heavy fighting (which could have been much worse without Babajaga's tactics and experience), we finally broke through to the main chamber to rescue Yor and a few others.


Lesser Spectres add new danger to a difficult rescue.

I'd never seen these Lesser Spectres before. These ghostly monsters deal out pretty good damage but cannot be touched by an exile that I saw. Unfortunately, where there is a "Lesser", there is usually a "Greater". I don't look forward to the day I meet one of those.


Rescuing Biff in the treacherous Tree Giant Breeding Ground tunnel with the help of Trystran D'Ark

I also had the opportunity this evening to talk with Trystran d'Ark, a former member of the Clan of the Rising Claw. I told her that her presence in that fine clan was one of the more compelling reasons that I had considered joining RC in the first place and that I was sorry to see her go. I understand her reasons for leaving, but I hope I planted a little "change your mind" kudzu in her mind that will soon grow over those differences she has with so many of her good friends. It would be an honor to be in a clan with such a fine rescue healer as Trystran.

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