After a few initial efforts to enter were thwarted by massive
amounts of lightning, a rod was set up inside and we all began
to stream in. Now, keep in mind that just a few days ago, I
found myself in a similar situation in the Dark Chamber, waiting
safely outside as a support healer while incredible danger awaited
me inside where I could hardly be of much use. So what did I do
yesterday? Ran in anyway, but I was lucky enough to get out and
remember my role, vowing not to repeat that mistake.
So, of course, the first thing I do when everyone starts pouring
into Orga Camp 2? You guessed it...
It wasn't long before all of us fell. Fortunately, I didn't get
myself cooked too incredibly badly when I finally bought it, so
I was (barely) healable when I was finally dragged out. Then I
was able to help raise the other fallens, some of whom had to wait
several puddlehours (bravo, Transonic!) to avoid departing. The
good news is that no one ended up departing at all, but the bad
news was that the raid was turned back brutally. We were forced
to give up as the full moon passed and entered 3rd quarter.
It was really too bad, but we were doomed from the beginning by
the situation (too many locks, not enough rodding healers clanning).
Some of the fighter leaders got frustrated by the
actions of a few headstrong exiles who kept ignoring requests for
order and generally getting in the way. Of course, when the leaders
expressed their opinions about these actions, they were insulted
or cursed in return.
Large groups can be unwieldy, and it doesn't
take much silliness to ruin the fun for a lot of other people.
With time, though, these silly exiles will grow in power and will
become leaders in their own right. Only then will they feel the
frustration that comes with the curse of wisdom. And after
running in and getting myself fried almost beyond hope, I'm
hardly one to talk.
After the failed Orga Camp party dispersed, it wasn't long before
a relatively new exile to the islands ran breathlessly into town
center requesting help for a fallen comrade. Doyle led me to
the undine hut where, after some careful assessment, I realized
that with 6 Corpse Warriors and dozens of other assorted undines, the
only way to a successful rescue lay in my chain.
Not long after
I made it to the exit, we were ambushed in the hut itself by a
sudden spawn of more undine. By that time, though, we had just
enough fighter power to fend off this final attack and walk away
in one piece. Orga Camp can be fun, but sometimes it is much more
rewarding to get to be the hero rather than stay back and provide
support. I just need to learn to use better
judgement about when to take on which role for maximum fun and success.
This evening, I got the opportunity to rescue Tandor in the North Forest.
Over the past several months, as I have been enhancing my skills with
Proximus, I have begun to really appreciate the tactical significance
of distance healing, both in combat and rescues. Really, I'm just
applying lessons learned from years of watching Axell and Thuja,
among others.
The trick is to get enough proximus (at least 100 ranks) to be able
to stand comfortably a few body-lengths away from the fallen exile.
If you can take damage from the surrounding beasts long enough and
prevent them from surrounding you with some careful walking, you can
often get a fallen on his or her feet without the need for a helpful
fighter or risking a fragile chain.
It takes some judgment in borderline situations. Try to bite off
more than you can chew, and the next healer is left needing to perform
two rescues instead of one. The nice thing about proximus training
is that it gives you time to make that decision, rather than moonstone
healing, which forces you to remain in contact with the fallen, greatly
limiting your ability to avoid getting surrounded.
This also negates the need to waste your balance and take lots of
passing hits while you try to peel rats off the fallen. What with
the horrible regia of a healer and the delay in regia regeneration
that accompanies switching from a weapon back-and-forth to a moonstone
or cad, this can often save you from taking 30 or more higgrus ranks
worth of damage, just from dusting off rats. Of course, leaving the
rats leaves the risk of a luck hit when the fallen arises, but being
able to ignore the rats almost always works out for the best.
Here's a place where proximus training is all but worthless. When
being chased by one of the big cats in the savannah, a slow healer
like me doesn't have the luxury of standing back and taking hits
while cadding, not to mention the worry of clearing rats. Fortunately,
I find that can usually loop a chain around a fallen exile and drag
them right out from a big pile of rats as needed. Thank goodness
for my 20 trainings with Loovma Geer. My chains are lasting me an
average of over 10 pulls these days.
On this day, Amon Yret, one of the staff of the monastery told
some exiles she had heard of a new trainer who was seeking Puddleby
from his isolated home on the far side of the island. Several exiles
went out to look for this new trainer, and they found Bracis near
the North Pass. After fending off several wild beasts, the exiles
escorted Bracis to town. I got to meet Bracis in the East Forest
along the way, and I complimented him on his finely colored robe,
similar to the colors of my former clan, the Lizards.
Bracis arrived at north gate and was greeted by grandmaster Sutai, who
graciously invited Bracis on a tour of the monastery. Bracis was clear
that he had not yet decided to stay in town. He was a little guarded
about making any commitments before seeing the situation here. Fortunately,
Bracis found the monastery most agreeable. He liked the relative isolation
he could find there, the sake was tasty, the library/meeting room was found
to be stocked with many useful tomes, and he sounded fairly positive.
Bracis asked us about our previous trainers and our skills. Sutai and
his apprentices demonstrated their skill with hand-to-hand combat on
some of the dummies set up in the training room. Bracis was suitably
impressed, and he would soon offer to begin training these exiles in
further improving their skills. Perhaps the only bit of bad news Bracis
got was that the basement of the monastery is currently flooded (perhaps
this explains the muddy soil he commented on near north gate).
Upon hearing this, Bracis dressed down poor Amon Yret, who tried to explain
away the flooding by saying that most of the monastery's resources were
devoted to a search for a new sensei. That didn't go over too well with
Bracis, who worried about overseeing a monastery with a flood-damaged
foundation. Amon Yret scurried off downstairs to begin work on repairing
the damage and pumping out the water.
Shortly after Amon disappeared, it looked like things were getting all
set at the monastery. Bracis began training some of the monks, to their
great delight, and he took up a post (at least for now) as a trainer
opposite Hanmai. By this time, the hour of my Rising Claw induction was
growing very near, so I ran to town square.
While we waited for the rest of the clan to come out of the library,
there was some scary talk of initiation rites! Reye and Kodo had
a good laugh, and so did I.
I was hopping around with excitement, and it was almost an unbearable
wait, but we finally made our way down to the clan hall for the official
induction. My clanmates stood in the "Deadly Claw" formation around
me as Lorikeet registered me with Gnaroon as the newest member of the
Clan. The shouting, both over the sunstone and in the room, was
joyously deafening.
But the induction was only the beginning of an island-wide orga bashing
party that I had been planning for quite some time. Thanks to the
new bounty paying system made available in the fairgrounds, I was able
to turn Orga into 10 coin party favors.
Just setting up the bounty wasn't enough, though. I wanted this party
to be open to all exiles, so just announcing it over the sunstone network
would leave out exiles without the luxury of a sunstone. With Orga
as the targets, I wanted to be sure everyone in the lands had the opportunity
to participate in the fun and the money!
It took a few minutes for this announcement to really penetrate the
thinking of the exiles in the lands. Well, it took a few minutes
plus the first couple of exiles announcing over the sunstones that
they were starting to mow down Orga and collect bounties! Pretty
soon, most of the exiles in the lands were making a beeline for
Tanglewood, Orga Camp and Snaggy Wood, including the Clan of the
Rising Claw.
I got to collect my first 10c bounty in Orga Camp as Zyloth, my new
mystic clanmate, allowed me to deliver the killing blow to an Orga,
so I knew it was working. By this time, Tanglewood was virtually
empty of Orga (that in itself makes this event historic), and exiles
were running full speed in a million different directions, trying
to find the elusive Orga. The riot was in full swing.
Snaggy Wood was the next stop for the Rising Claw hunt, so everyone
ran in and (this is the best part) pretty much ignored Zerks, Rages
and Shaman to hunt regular Orga. Instead of calling out "z" or "r"
to locate zerks and rages, we called out the positions of regular Orga
to be killed. Well, most of us did. Malkor was being unusually (?)
greedy on this day and was stealing Orga kills (and thus, bounties)
whenever and wherever he could, but there were plenty to go around.
For the careful hunter like Mad Mark, there were still some isolated
places in Tanglewood where respawns were generating hundreds of coins
in revenue, so the number of Orga eligible for a bounty was dropping
fast. In just one puddlehour, it was down from 500 to 400, and the
rate of Orga killing was accelerating. The hunt started at about
11am Puddleby Time, and by 3pm, 500 Orga had been dispatched. But
the hunt was not officially over for me.
A longstanding tradition with the Clan of the Rising Claw is that you
can't go out on your first hunt without at least one silly fall. A
massive spawn of Orga Warriors in the Orga Camp was just what the doctor
ordered, and I quickly fell, surrounded by the welcoming arms of
my new clanmates. What a great day in Puddleby!
I sponsored this hunt to celebrate my induction into the clan, but
these hunts are so much fun in and of themselves. It is my hope that
other generous exiles will follow in my footsteps, particularly with
hunts that lesser exiles can participate in and gain from. If not,
I'm sure that once I build up my cash reserves sufficiently, I'll
sponsor another hunt for those pesky and hated Orga. I just hope
that I haven't painted a big target on myself in the eyes of the Orga
on this island. I will be sure to tread carefully when I am in their
territory in the future, I can promise you that!
Here I got to use my caduceus to strategic advantage. You can see
here how useful it is. Having the ability to stand at a distance
allows me to stay clear of the fray. This way, I avoid getting
whacked by the monsters around Biff, and I also leave him with
an avenue of escape should he need to flee. Also, Biff has the
freedom to manuever so that fewer beasts can attack him at once.
I tell you, any combat support healer without sufficient Proximus
training is likely doing more harm than good!
Also in the north forest, I ran across an exile in the lands I
haven't met before by the name of Rhys Carroch. Like Tandor
several days ago, I tried a cadding rescue, drawing the ferals
and vermine upon myself. Unfortunately, ferals do not like to
cooperate with my tactics, so I soon had to abandon this method
and drag poor Rhys to the safety of the lily pond for healing.
Soon, exiles in the Northwest Forest were calling for help, but
alas, I stumbled onto one of the deadly bridges in that forest
and was quickly surrounded. That foul Orga blocked my best
escape route! Argh, I would have thought all those bounties
would have cleared the Orga from the lands, at least temporarily.
Those damned things must spawn like gerbils. Despite Abby's
capable efforts, I was doomed to fall this time, exacerbating
the rescue situation instead of helping things.
Fortunately for me, Otepei, Torin and another brand new clawmate,
the mighty Tyndall, soon arrived to bail me out. While the two
fighters cleared the beasts, Otepei (who is commonly found in the
Northwest Forest ... it's a good idea to share with him, you
fighters who hang out there!) and I healed each other.
Tyndall would later help me rescue
my former clanmate (and still fast friend) Eyeball, whose efforts
to attain a bloodblade again met with frustration in the savannah
tomb. More about that another time...
Back in town, a stranger versed in the tailor's arts approached me
and offered to fix my cloak, which has worn a bit over the past
several days. I've noticed quite a few talented tailors popping
up in town since the clothing workshop was opened, but I don't
recognize any of their names. It is hard for me to place my trust,
not to mention a cloak that is priceless to me and worth well over
4000 coins, into the hands of a complete stranger. These tailors
will have to put in some hard work and build a good reputation before
I will trust my business to them.
Meanwhile, Striss has the ability to fix my cloak for about 10 coins
more than Kodel was offering. That's just one orga bounty! And it
is a small price to pay for the security of not having to hand over
my beautiful cloak to a stranger, no matter how friendly and
talented that stranger may be.
Click here to go forward in the archive
to Autumn 540, Part 3.
Back to Koric's Journal Archives
Click here to go backward in the archive
to Autumn 540, Part 1.

Preparing for an Orga Camp assault

Uh oh...

A rescue in the undine cave.

Proximus training can make the difference in a difficult rescue.

A fast rescue in the deadly savannah.

I meet the new combat trainer, a snazzy dresser!

Bracis enters the Puddleby monastery, escorted by Grandmaster Sutai and other monks.

Sutai and his apprentices demonstrate their techniques for the new sensei.

Bracis has stern words for the monastery staff.

Amon Yret gets to work on the flooded basement.

Several future clanmates await the induction in town center.

Kodo gets creative.

Koric is inducted into the Clan of the Rising Claw

I talk to Bontiper and set up the big event.

I spend a treasured announce token to get the party underway.

The bounty system works!

I helpfully call out the positions of Orga.

Mad Mark gets ready to collect some bounties.

With my first hunting fall, my induction into the clan is complete!

Backpacking my new clanmate on a rescue.

An exile I haven't met before is fallen across my path.

I pay the price for an error in judgment.

Saved by a Clawmate and friends.

An offer from a stranger in town.

Forgoing the discount offered, I do business with the trustworthy Striss