I got a real lift today from Master Proximus who is speaking to
me with a new level of respect! The best part of this is that
it is a good milestone at which to stop training for a bit so
I can go back to my Horus lessons! Proximus is actually the only
trainer in the lands besides Horus who has ever said this to me,
though Master Respia will soon be taking a new tone, I hope!
Got a message from the lily pond that there were some very fallens
to be saved due to Large Sand Wurm attacks, so I came to help out.
It has been more than a puddleyear since I ran into a LSW bite
that I couldn't heal on my own, so I'm naturally quite useful on
these hunts. Of course, the danger is that if I'm not too careful,
I will end up falling myself, and then who will heal me? Fortunately,
though I took a pretty good chomp here, we managed to kill a few
of the huge beasts. Kendra was an enormous help. Her speedy healing
kept me healthy enough to withstand the occasional misstep!
Soon, though, I learned that Snowy was fallen West of the Orga Camp,
so I went to Tanglewood to help out. Any time I hear of a third or
fourth circle healer fallen in this area, I get pretty nervous. It
usually means the presence of lots of DV, big orga and sometimes
lightning. Fortunately, I came in with chain at the ready and barely
escaped a crowd of junk just itching to pin me down as an easy
lightning target. Manx was also nearby, and we were both lucky to
get out of there in one piece, I think!
Rescue requests were coming fast and furious today. Lorikeet, Manx,
Dora, Califas and a few others were on full tilt and we could barely
keep up with the fallens everywhere. What a fun day! Here, Califas
and I were the first to arrive to help my Clawmate Biff rescue another
Clawmate Panos. While en route, I heard that Manx, Kendra and Lorikeet
were also on the way, so I decided to take a few more risks than I
normally would.
What I should have done, of course, is wait for Biff to lead
everything away, clearing it out so Panos could be healed in safety.
Instead, I dove into the fray and got Panos up and running but
then fell myself. Not to worry, look at the crowd that eventually
showed up for the rescue!
And I didn't even fit everyone into the sketch. My Clawmate Tyndall
showed up, and several others offered to help, too. It was that kind
of day, with exiles madly running all over the lands helping each
other.
My last rescue of the day was a very difficult one. Kard and Lightbringer
were fallen near the QC entry in the myrm hive. Mortag was in the entrance
fighting off several warriors. Fortunately, K'tt'n'ia offered to come
along to help out, too. When we entered, shortly after Mortag fell, we
were instantly surrounded.
Brave K'tt'n'ia manuevered me to safety
and was able to fend off eight warriors while I healed Mortag at the
edge of the fray. By the time the entry was cleared, we had all touched
low yellow or even red. Thank goodness K'tt'n'ia is such a stout zo,
or we would've been in bad shape waiting for help, I think. I eventually
got a rare chance to tag a Queen Myrm.
Fortunately, it was an easy rescue, as Kodo cleared out the junk
and I was able to raise Zenna without taking too many hits myself.
That tree helped matters a bit, since I was able to use it as a
shield against the ferals while still cadding. As Zenna returned
to town, we heard news of a few more fallens in mid-pass.
Though there were many wendies, Biff was there to help out. Ezi downplayed
his own contributions, but he gave us important moral support, as I was
quick to point out! Next stop, the North Bear Cave...
Saru was fallen deep inside the bear cave complex, and a group of us
went to help. I foolishly ran on ahead and ran into the scene you see
above. I'm not sure how, but I managed to make it out and avoid making
the rescue even worse. I'd like to think that I dragged some of this
dangerous stuff away from Pon-X, Sai and Kodo so they could complete
the rescue, but that wasn't quite the original plan! I headed to the
South Forest for something I could handle a little more easily.
It was pretty crowded there today, with many cats and vermine. I managed
to chain Drenn to safety in the always handy safe tree just north of
the mirror sn'ell in south forest. If you don't know how to find it, it
is the large tree in the SE corner of the sn'ell north of the mirror,
just west of some vermine holes. I come here sometimes to meditate, and
it is a nice spot to rest, being so close to so many areas (especially
if you can navigate the marsh pretty well) where exiles often fall.
While I was searching the marsh for a fallen exile today, we were
all having so much trouble finding poor TerraHawk that I thought
perhaps he was in the difficult-to-find Dead Tree Marsh near the
Old Cemetary. Turns out he was just in a rarely-visited south marsh
sn'ell and soon raised, but Kodo and I took the opportunity anyway to
revisit this lonely marsh and pay our respects to Famkuld the Dwarf.
Aside from a hidden clothing seller I've heard about, I wonder if
this cemetary holds any more secrets? Maybe I'll ask the Hermit.
The Darshak were fairly active today. A large group of Thugs showed
up in the East Field and started harassing exiles who were passing
through. Here, Sarah and I barely manage to fend off a large
crowd of thugs to raise Agent and run away. I understand there was
another, much larger invasion of Thugs at the docks somewhat later.
I wonder why the increase in Darshak activity now when it has been
quiet for so long? Or have I just missed previous invasions?
Poor Nurg the zo was fallen in the brambles today. He always seems
to hunt where there are a lot of cats, and I'm sure he must be
accumulating a bit of wealth by now! In fact, Nurg was the first
to collect a bounty when I was testing out Bontiper prior to the
Orga Hunt. It is nice to know this tough zo is around in places
I often find myself rescuing others. There was no question here,
with a bolok and so many Orcs and T'rools that this was not going
to be a cadding rescue. Luckily, the South Forest hospital was
near, and we made it there in one piece.
The real excitement of the day began when I learned that a party hunting
in the insanely dangerous Pallidew cave on Dal'Noth needed my Horus skills.
Although Cloud and Thuja were already there helping out a party of very
powerful fighters, Thuja had fallen to a point that Cloud could not heal.
So I made the journal to the storm-ringed shores of this island, and
the mystic Selucreh opened up a passage for me to enter.
Once inside, healing the fallens outside the Pallidew cave was no
problem. Thuja has helped me and so many others in the past so many
times, there's no question that whenever she is in a tough spot, most
of us will do just about anything possible to assist her. But this
wasn't the end of the rescue.
PureHeat the zo fighter was still stranded inside and badly fallen, so
to rescue him, Thuja risked running into the cave first to lure the
monsters away while Urgelt followed shortly thereafter to chain him
out to safety. Thuja is exceptionally talented at luring, especially
because her fast self-healing skills enable her to survive the hits
she takes while she runs the monsters, and she also has loads of
experience. Soon, PureHeat was saved, and we all entered the cave
for a challenging fight!
That vile creature striking PureHeat is one of the deadliest of all
the magical creations on Dal'Noth Isle, the Tuz'Noth. Next to it,
a sky blue lightning-throwing Hel'Noth is casting a shock spell on
Mujin-kun despite the efforts of Nerazus. Saturnus and Urgelt are seen
here preparing to battle one of the dozens of horrible variants of
Dews (this one a Wickedew, I believe, though there were several of
the less deadly Pallidews about).
Eventually, the cave cleared out enough that I had the luxury of taking
a swing or two at the dreaded Tuz'Noth while Cloud and Thuja held it
at bay. I also eventually got a chance to do a little running of my
own, herding some of the Pallidews that spawned while we fought off
the Tuz'Noth. All in all, a very interesting and valuable experience
for me and a nice change of pace from being a rescue healer.
Once again,
my Proximus training was valuable, but in places like this, I do not kid
myself. My main role is to remain safe and be the healer of last resort
in case everything goes wrong. I simply do not have the kind of speed
to effectively keep up with the damage these monsters dish out (neither
does any healer, to be honest, but my lack of faustus relative to most
3c and 4c healers is particularly appalling in such situations).
I was asked by a group to accompany them to the Orga Outback to
explore that area for new paths. The first step in getting back there,
though, involves travelling through Wisher's Gate in Boneswood and
into Hatred Hollow, a place where a party I was with was recently
forcefully turned back.
The lightning in the Hollow is bad enough without all of the big red
orga around. On this day, it took as about four puddlehours, with
several retreats, to finally get all the way through the Hollow and
into the Orga Outback. During the fighting, a Hatred appeared. Our
party was strong enough to dispatch it, but it would have taken a
long time and subjected us to a lot of lightning. Instead, we used
a common tactic and fenced the Hatred in with Kudzu, leaving it
for another day.
I'm starting to learn a little bit more about how to farm Kudzu seedlings
efficiently. It seems the best way to go is to allow the initial plant
to grow into a formation like the one shown here, giving it enough plants
so that new ones spawn frequently but not so many that the ones in the
center begin to die off without replacement. As new kudzu appear on the
boundary of this formation, they can be hacked away, and sometimes
seedlings can be recovered for use later.
Finally, we managed to get through to the Outback path, with one of
our most talented pathfinders, Entil'Zha, leading the way. We had
to hurry since Orga were starting to gather again in the Hollow behind
us. This isn't the place a party wants to be trapped, I can assure you!
Our mission was to explore and look for new paths, so pathfinders
Entil'Zha, Magnels and Achates explored lots of trees while the
rest of the party waited. To while away the time, I closely examined
some of the footprints. It is my feeling, shared by Achates among
others, that these footprints represent some sort of numerical
or symbolic code. Entil'Zha has promised to make me a copy of a
scroll she made comparing the various footprints found. I intend
to examine these carefully along with a map of the Orga Outback,
an immensely valuable document recently made public by Lorikeet
and Rakshasa. You can examine the map
here.
As the hours wore upon us all, the tedious exploration was occasionally
livened up by dispatching some furies, wraths and rages (or here, when
expedition leader Gurgi was rewarded by the discovery of valuable Orga
berries). Several times
near sn'ell boundaries, we got separated from one another, but we were
very fortunate to lose no one in this way. Sadly, Kojiro and Sala Dragon
couldn't stay with us, and they fell on the way home in Snaggy Wood,
which resulted in departs and a tough loss of experience.
J'nder also had to leave us, but she was able to take a shortcut home
through Purgatory. Sadly, pendants only work for one exile, so neither
myself nor K'Pyn could accompany her despite our half-hearted efforts.
We slogged ahead with the group, hoping to find Orga Village soon and
the path home.
After another couple of puddlehours, the weary party staggered into the
Orga Village. We were met by a few large red orga, but fortunately none
were Hatreds. Here you can see Raiine practicing a common tactic of
using candies to distinguish between the different sorts of similar-looking
Orga. They all seem to have slightly different reactions to the smell
of some candies. Despite some close calls with lightning-throwers, we
managed to clean out the place.
Our industrious pathfinder Entil'Zha scoured the village, hoping to
find hidden paths, but nothing new was found here. Shortly after
Entil expressed her lament, I could have *sworn* I saw a look on
K'Pyn's face that said "Except for me!" Thooms can be very expressive
(and very funny) if you know how to read their expressions.
As we made our way toward the south part of the Village, we encountered
a Tree Giant. Taking a look at the trees, the terrain and the location,
I wondered if we weren't relatively close to the area outside of the
muddy North forest known as the Fringe (or the Feral Coast). No Ferals
were present, but that Tree Giant may have come from Jannar's Grove.
Something tells me we will someday discover a path from some part of
the Fringe (or the Grove) back into this place without having to slog
through the Outback. I can always dream.
Finally, we all lined up to follow Magnels through the path leading
back to the Orga Camp, and I made my way to the library before I
collapsed in exhaustion. All in all, not a very productive trip in
terms of finding new things, but I think I might be able to make
something out of those darned footprints if given the information.
Click here to go forward in the archive
to Winter 541, Part 1.
Back to Koric's Journal Archives
Click here to go backward in the archive
to Autumn 540, Part 3.

At last, a breakthrough in my Proximus training!

One of my few specialties, healing LSW bites, can be dangerous!

Orga Warlock lightning makes a Tanglewood rescue deadly.

Surrounded on a muddy North Forest rescue.

A happy ending.

A Queen's Chamber rescue, and I get a cheap healer tag.

Kodo and I rescue Zenna from the ferals.

Clawmates Kodo and Biff help on a mid-pass rescue with Ezi the mystic.

A rescue gone horribly wrong.

Healing Drenn in the safe tree north of the mirror in South Forest.

A quiet spot in the Old Cemetary

East Field is rarely this dangerous.

A rescue in the brambles.

Outside treacherous Dal'Noth

A rare chance to help out the legendary Thuja Occidentalis.

Thuja bravely enters the deadly cave to lure away monsters from a fallen exile.

Inside the Pallidew cave, a horrific array of monsters awaited us.

Cheap healer tags make trips to Dal'Noth particularly rewarding.

Gurgi traps an Orga Hatred with Kudzu while J'nder rods.

Kudzu farming with Gurgi.

Orga Warlocks have a parting gift for Achates as our party heads into the Outback.

Footprints in the Outback. A crude Orga code?

Gurgi finds some very rare Orga Berries during the hunt.

J'nder takes a shortcut home as I desperately try to latch on.

Orga Village at last!

After this sketch, I'm not so sure Entil'Zha will loan me those footprint drawings...

A Tree Giant in Orga Village.

At long last, the path home.