We all arranged a time to be awake at once, met up in the safe cave,
and started working our way back through the dangerous Outback.
Very quickly, we were set upon by a fearsome bunch of Orga. Eyeball
fell after being surrounded, but our group was not going to leave
anyone behind on this day.
We cleared the sn'ell West of Orga Village successfully, thank goodness.
I always get a little paranoid there, remembering the massive spawn that
killed a DP raid party a few puddlemonths ago (my only depart in the
last puddleyear). Then on into the village itself. Way too much lightning
for a single exile to run through, but in our numbers, even though only
Achates and I were there to heal, the damage was spread out sufficiently
that we made it to the relatively safe southern pathfinder area with only
Romuli fallen.
We had plenty of fighter muscle to dispatch the Big Red Orga (BRO)
that got in our way, so we were soon healed up and ready to leave,
having suffered no losses. Amazingly, that's three trips to the
foothills for me without a depart. Gaia must truly be watching
over me these days.
Back home, I took a few puddledays to recover in the library before
coming out to see if I could help support a Full Moon Orga Camp Raid.
I was under the impression that Nyssa was organizing this, asking
exiles to help her acquire a stone. But the infighting in the Mystic
Council (of which Nyssa was expelled as a member a while back under
circumstances I'm not familiar with) made this more complex. Anyway,
I headed to the Orga Camp to find a small party trying to keep OC1
and OC2 clear so as to maintain an escape route for the party.
Rel'lim, Leonin, Panos and I barely hung on against a few Orga
warlocks and zerks to keep OC1 clear, then a group of us including
Axia, Oracle, Luce, Astral Duck and several others tried to clear
out OC2.
Being short on healers, I was drafted into part of the rod. Now
that I have a decent amount of faustus and some limited experience,
I have to say that I did an incredibly poor job of organizing the
rod. Heh, live and learn. Having to take in all that lightning
while simultaneously trying to stay away from BRO and stay in a
position where the fighters can kill stuff while not taking
lightning. Gah, it's very hard! Luce, Oracle and I held tough,
but we had to retreat several times, mainly due to mistakes.
An Orga Fury caused us all sorts of grief, even though our
fighters managed to clear most of the warlocks out. We just
couldn't seem to arrange it so that the Fury was on the
fighters while the lightning was on us. That damned Fury
kept chasing the rod! Anyway, before we could finally
successfully take OC2, all the action in OC4 was over. On
their way back, the much larger group swept right through
OC2 without difficulty, so we all reunited in OC1 to assess
the results.
It turns out that the strategy for defeating the Orga Magician
worked out perfectly, but then Malkor entered the room where the
stone is acquired rather than Nyssa. It turns out a large part
of the group went with that intention, to get Malkor a stone
rather than Nyssa, and that apparently wasn't clear from the
beginning. In any case, Nyssa entered after Malkor, breaking
his concentration. After she left, however, Malkor was able
to recover a stone, so it wasn't a total loss.
It turns out that Nyssa wouldn't have been able to use the
stone after all, so without Malkor there to recover it, the
raid would have been a failure. Something mystic-related, so
I don't pretend to understand. So now that Malkor has a
stone, now what? Can we use it to teleport past the Dread
Passage or to get somewhere new in the foothills? Is it
useful on Lyfelidae? This healer is in the dark, I'm afraid.
Also, I learned from Tara that late at night after our successful
raid on the Orga Camp, the Orga mounted a fearsome counterattack.
An Orga Dredlock was spotted in our town, and this beast picked
up fallen exiles and dragged them back to Orga Camp. Many warlocks,
hemlocks and other BRO were around, too, to beat up on the town
while most of its residents were asleep. A few zealots also
transported fallen exiles to the Orga Camp (but thankfully not
to the Orga Village).
At one point, the only living healer in town was Algernon, who
was hiding out in the bakery, according to Veer. Somehow, the
citizens of Puddleby managed to recover, fend off the invading
forces and recapture the Orga Camp, rescuing all those fallen
exiles from who knows what sorts of horrible rituals.
Today, a
chaos storm rolled through town. Nothing new has yet been
discovered in its wake, but the timing was perfect for a Full
Moon Orga Camp Raid (FMOCR). In fact, one had already begun.
Hearing that Yor and Neige were needing some horus in OC1 due
to locks in OC2, I started that way.
My usual route involves a minor shortcut through the north forest
to Tanglewood, but today, I got myself surrounded by vermine.
Times like this remind me of my frail status as a barely
qualified 3rd circle healer who just happens to have 730 Horus.
Or should I say Lorikeet? I am training with my clanmate now.
What an honor! Anyway, Thuja came to help me out, and then we
both went to OC.
Rincewind's diagnostic was similar for Yor and Neige. Yor was
"little more serious" for me alone to heal, and Neige was
"much more severe". Easy to heal them both with the other
healers present, and so we got the FMOCR raid off to a rousing
start after a brief multiple-warlock setback! The group
started very early in the day, figuring it would be easier
to take OC4 early and hold off spawns rather than wait until
time was short and fight through massive piled-up spawns.
That proved successful.
Several new exiles were with us this time, so I'm glad some
new people got to see the fireworks. Thanks to the fine
leadership of Veer and Yor, exiles have the Magician killing
thing down to a fine art. Most of us even survived the
flames, which almost seem to be getting weaker. I'm sure these
raids are having a weakening effect on Orga magic. Then again,
the Dread Passage seems as difficult as ever. I wonder if
there are two different factions of the Orga involved?
Anyway, the goal of this raid was negotiated to be as follows:
Exiles would give the mystic Nyssa another chance to enter the
room and attempt to get a stone. If she couldn't do it, Raldin
would be the next to try. Failing that, Malkor would go in.
Well, Nyssa tried her darnedest, but couldn't seem to acquire
the stone. It surely didn't help that a few less-experienced
exiles ignored many requests and accidentally entered the
power room, disrupting her concentration. Fortunately, that
didn't seem to matter for our chances to get a stone.
Raldin went in next and had no luck either. Finally, Malkor
gave his stone from the last raid to Raldin, then went in and
got one himself. So now several of our fine mystics have these
stones and can practice using them, perhaps someday to teleport
us between sn'ells and past dangerous locations like the Dread
Passage!
I really try to avoid chaining as often as I can, but when someone
has been chewed by a half-dozen rats for a puddlehour, I'm not going
to get them up before an Artak and a few LV/GV tear down my health.
Fortunately, Persona was close to the southern safe tree, so this
rescue was no problem. Plus, a lot of my foothills money goes toward
maintaining six chains at a time. I've had good luck with my 20 Loovma
Geer trainings, so my chains usually last 20 or more pulls on average.
I'm still hoping anxiously that the society of chainers, Cetanae, will
offer me a spot.
Anyway, though I am still weak enough that I have to chain exiles just
as often as I can heal them in the field, there are some aspects to
life that are beginning to change for me as I finally begin to
mix in some substantial respia and faustus into my training regimen.
First off, I really notice the difference in self-heal speed and
overall health. I can heal up much faster and take more damage than
ever before, and I really appreciate it because I have been stuck with
the same basic healing stats (due to my Horus, Pathfinding, Loovma and
Proximus training over the past few puddleyears) for so long.
One strategy I am beginning to introduce of late in my support for
fighters is rodding. Thanks to my Proximus training, I can typically
stay out of harm's way while a fighter or two knocks a beast's health
down, but a lot of time, fighters with a backpack will go after
something maybe just a *little* beyond their ability, especially since
they are probably used to faster backpacks.
I often find, then, that a monster will be down to yellow but the
fighter near fallen, so I step in and take some shots. I've never
really had sufficient health to do this before, nor sufficient
self-healing to recover quickly afterwards, but I am learning. I
don't have the self-healing speed to truly rod, but boy, do I have
the "take damage" part down pat! In this case, I took about 6 hits
from a maha ruknee while cadding a wounded Persona. It was just
enough for us to kill the maha rather than having to retreat.
Heading north for another rescue, and yes, it is another rat-chewed
exile. This time, Popo. After clearing off the rats and losing
a nettlesome Artak Cougar, I managed to heal Popo without having to
resort to using a chain to pull her to a nearby safe tree. She
was kind enough to offer me a taste of her Popo magic!
She gave us both a double boost, which just about doubled my balance,
giving me four axe swings. When that artak came back, we made very
short work of it! It was nice to have so many powerful swings. I had
forgotten what it felt like to swing more than twice in a minute.
Later, I returned to the safe tree near the mirror, having to drag
Mac-arena there from a pile of rats. Shortly after I healed
Mac-arena and a resting Ethernal, I heard a call from Sa'Wrap, asking
for a healer to come to the savannah. Well, I'm two sn'ells into
my usual marsh route when I learn that both Mac-arena and Ethernal
are fallen!
As a rescue healer, this happens sometimes, and I know some exiles kinda
get annoyed when I run off so quickly after helping them to their feet,
especially if they fall again. But that's just not my thing. I'm
not much of a hunter and never will be, even as I grow my non-Horus
healing skills. I rescue those who are in need. If you are up, then
I figure an area too tough for you, a monster that would make you
fall, well at least you have the option of running most of the time.
If you choose not to take it, knowing support is not there, then I
will come back when I can.
I know it sounds kinda harsh, but think of it from the fallen's
standpoint in the savannah. After a puddlehour of waiting, this
poor fallen exile finally managed to get someone to locate and
call for help on his behalf. Should I stay behind and support
a south forest hunt when no other healers are likely to respond?
If I go back to pick up the fallens I've just left, what if they
fall again? It is never an easy choice, but I almost always head
in the direction of the exile who has been fallen the longest, and
if that costs me shares of hunting fighters, so be it. Mac-arena
and Ethernal were both very understanding, and Tara got them up
after a bit of a wait while I was helping in savannah.
Once in the savannah, I met Sa'Wrap in the gem mine and we
proceeded to look for Jam, who was fallen in the underground
corridors of the ancient tomb. It took a while for me to find
a place from which I could backpack Sa'Wrap without undine
peeling off to attack me, but once I did, Sa'Wrap was able
to clear it with little difficulty. Nothing but rescues today.
This is living!
According to some other exiles (I missed this), there was a sizeable
invasion of elite Darshak, Umbrion's honor guards,
and some fiery creatures, including a
dreaded Fire Drake on or about the morning of the 43rd (very early
in the morning PST on 05 May '01). On two different occasions,
one of the slain Darshak dropped some sort of mirror on the docks
of town. Several exiles went through the mirror and found
themselves inside Umbrion's castle. Soon after, the mirror broke
or was deactivated somehow, and it vanished.
Well, apparently there was no way out of this castle, other than
through a depart or using a purgatory pendant, but exiles
explored nonetheless. They ran into many firewalkers and other
creatures, and many fell, subsequently departed. A few who
remained found a library, with ancient tomes that we can learn
from, gaining as much experience as one of the libraries in our
own town while we study (though it isn't clear how the
experience compares to any of the town libraries).
Several
exiles are still there, trapped, unsure of why this portal was
opened or how they will get back. Topazk, Achates and Segal provided
me with much of this useful information. A few who remained there
(including Althea) tried to escape by running from the castle toward
the exit point of Lyfelidae isle, but they couldn't make it with
such small numbers and so departed. Veer and Thuja also filled
me in with a perspective from those still in town. My theory
is that some of the more powerful Darshak carry mirrors with
them that can allow several Darshak to travel around to various
places, but as a safety feature, the mirrors automatically break
after a certain amount of time or a certain number of people have
passed through.
This may be how the Darshak sometimes manage to appear in East
Field when no one catches them sneaking on shore from town.
Clearly, this mirror was intended to be their escape route to
safety, but for some reason, they didn't use it. Why did it
lead to Umbrion's castle, though, instead of the Horde? I will
share more information as I can.
In less urgent news, I had an opportunity to hunt a bit in the
savannah with my clawmate, DeathLord. We found an interesting
tree in the southeast corner that I don't recall seing before.
We have found no other similar trees growing there.
We also found quite a few maha. In fact, near the mushroom
sn'ell outside the gem mine, we ran into several at once,
more than I had seen at one time in a very long time. But
my clawmate has some very impressive fighting ability, including
very high defense. He fended off the group much like a first
circle fighter would fend off a swarm of Large Vermine!
Another clawmate fell in the North Bear Caves on this day, and
that dreaded healer trap claimed me as well. I knew that
several were fallen there, and I also knew that Tippy and
Tigger were nearby willing to help. But I rushed in anyway
and got myself killed by a monster I had never seen before,
a very powerful and deadly Chami Cobra.
That little black snake has an amazing bite. Between that, the
Honey Bear and that Chestnut Bear, I was quickly trapped and
killed. Peet, WormTounge,Kodo and Azriel soon jumped in from the
west while Tippy and Tigger came from the east, dispatching the
Cobra (a vanquish for most who hit it, I think!), and we were
saved.
My final rescue of the day was very profitable. I learned that
Cyberbeing was fallen in the South Pass, so I headed that way
and Kodo called that he would meet me there. Right after
Cyberbeing fell, the Wendeckas nearby shook an old bone loose
from a crevasse in the rocky wall!
Well, I immediately recognized it as the proper size, shape
and heft to possibly be fashioned into a bone flute for bards,
so I picked it up with the intention of showing it to
Perkusi. Not before having a little fun with Kodo first...
Striker and J'dy also showed up to help with the rescue.
Striker is a relatively new healer in the lands who is
trying to pick up on some rescue business. He was a
little frustrated, though, since he had trouble finding
out about fallens due to a lack of shares. I hope some
of you will consider throwing a share his way, especially
if hunting near town. Give this fine zo healer a chance
to prove himself. I intend to introduce him to Mudgeon
in the healer pub first chance I get.
Click here to go forward in the archive
to Autumn 541, Part 2.
Back to Koric's Journal Archives
Click here to go backward in the archive
to Summer 541, Part 3.

A large portion of the foothills group prepares to leave for home.

With Eyeball on my chain, I call the group to head toward Orga Village.

Defending ourselves in the Southern Orga Village sn'ell.

We take the path home with palpable relief.

Supporting Rel'lim against a warlock and a zerk in OC1.


A narrow escape as I retreat with 3 on a chain.

A successful raid?

Prue declares her loyalties in her usual lighthearted manner.

Surrounded near lily.

Healing fallens in OC1 as Rincewind works on his directional magic.

The Magician falls again near his altar in OC4.

Raldin enters the power room.

I'm forced to chain Persona to safety.

Koric the rod (?!)

The mystic Popo, fallen in south forest.

A Popo balance boost takes effect.

Sa'Wrap and I rescue Jam in the Tomb.

A new tree in the savannah?

DeathLord dispatches several maha at once in the savannah.

A Chami Cobra near the East exit of the North Bear Caves.

I find a bone in the South Pass!

I get to use Sala Dragon's little joke on a clawmate.