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40 Spring 541 (21 Mar '01)
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45 Spring 541 (22 Mar '01)
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Spring 541, Part 3

40 Spring 541 (21 Mar 01)

The day opened up with news of further activity on the Isle of Tenebrion's Keep. It seems Umbrion has something major going on there, as a large group of exiles fell in succession to his guards and various fiery monsters in the hours preceding my arrival into town. It was so bad that even Perkusi, who ran in to try to chain a few out of the poppy field, was surrounded and take down with amazing speed. You can read a few more details about these events in Norm's Diary (39 Spring 541 entry).

Many exiles seem resigned to wait there until the imminent chaos storm sweeps over the lands, which will leave them alive and well and in the temple, Gaia willing. After the adventure a few days ago in the abyss-like caves of Fire Island (detailed in my previous journal entry), I've had about enough fire for a while, I think. A few exiles who were chained out of there were so fallen that it took an army of healers in town to raise them. I wonder if the situation will be the same over there after the chaos storm?

Anyway, with most of the fallens over there either passed out or otherwise patiently awaiting the chaos storm, there wasn't much to do around town. We didn't have the numbers to fight such a monstrous force, so I went off to help Peet in Spirit Wood, where he had fallen to a tree giant and some balance-sapping spriggins. I'm not sure why, but this rescue seemed to spark a major outbreak from there.

Not long after, Perkusi went east to begin her usual hunt through the lands for bard parts. Over the sunstone from east field, she cried out that she was surrounded by foxweirs. Well, I thought, perhaps a spillover from Spirit Wood. I had gotten chased out of there myself, so maybe she just accidentally swung out and was pinned by a few...


The denizens of Spirit Wood and TGBG invade East Field.

As usual, I underestimated the size of the problem. Upon crossing the bridge in southern east field, I was beset not only by foxweirs but also dangerous Vixens (not to mention a few spriggins and tree giants wandering around). Still, I managed to get close enough to Perkusi that, after chaining her, I was able to pull her and get myself out of a trap and to safety.


A narrow escape!

Acting on my advice, the fighters who arrived fell back to the bridge to fight. Azriel, Peet, Cyberbeing and Kodo managed to fend off the bulk of the invasion, and we also lured across and dispatched at least a dozen tree giants in all.


Fending off an invasion at the southern east field bridge.

Once we had it mostly clear, there was the matter of picking up some of the fallen exiles. Tardalus was in the worst shape, having been surrounded by horrifying vultures.


Vultures seem to be a sign of an unusual invasion or event.

Tardalus wasn't too fallen for me, so we got him up shortly and went north, closer to the source of the problem, Spirit Wood. We killed what I think was the troublesome tree giant behind the whole raid. He was carrying a 100 coin chest and was quite tough to kill, but left behind were dozens and dozens of spriggins.


A spriggin invasion in southern east field.

I went to the bank to store my coins and a good thing, too, because my pocket was picked as soon as I entered this gauntlet of spriggins! I was forced into so many awkward poses by their antics that I felt like I was dancing. We had enough fighters to clear them out quickly, though, and the total bounties added up to well over 300 coins, I think. Here is a record of some of them that I got consecutively...


An impressively long uninterrupted list of bounties.

Finally, the invasion was over and, as more exiles came out of the library before the chaos storm, our attention turned back to Tenebrion's Isle. It would seem a rescue was in order. More about that next time. :)

41 Spring 541 (21 Mar 01)

Shortly before the chaos storm, I finally got a chance to go help out with the Tenebrion's Keep situation. But as you can see here, though we cleared the island sn'ells and poppy field, inside the castle grounds was absolutely awful.


The aftermath of a failed rescue in Tenebrion's Demesne.

Several new monsters were seen here that I had not seen before (or at least, not here). Up on the upper left there, you can see the shimmering outline of what appears to be a fiery beetle. Not sure what its powers are. Also 3 fiery myrms (not nobles) and 2 larger queen-like fiery myrms. That, plus the vultures, lava walkers and assorted guards (including the Captain, of course), made this at least as perilous as the Dread Passage. I believe the chaos storm transported many of these fallens to the temple, so we were fortunate. I managed to chain Cronos out when this sketch was made, but I had to leave shortly after.

In other news, I have altered and expanded my position slightly about the whole Dread Passage situation after discussing things with other exiles including some members of PMF. I already knew that some exiles were giving Lorikeet grief for not helping out, and I threatened to boycott DP raids over that matter. Whether my stance meant anything or not, I don't think that's a problem any more.

But I know that there are members of PMF who would like to help out on DP raids by the rest of the community. Not many, to be sure. I know some who wouldn't dream of it for whatever reason. But there are some, and we have no right to exclude them. To do otherwise would make us hypocrites. And that includes not only DP raids but *any* action related to such raids, such as OV rescues.

I say here and now that if any PMF member is excluded from such an activity because of their membership in PMF, or if they are included but abused and made to feel unwelcome, then I am out. I will not sanction it by helping the group. I don't give a damn what has happened in the past. I will not (by my participation) condone such idiotic and divisive nonsense. If my past presence on raids has served to even indirectly endorse such actions, then I am deeply sorry to those affected.

I like to think that my actions serve the best interests of the entire community, including PMF. And I know that many in PMF don't give a crap or actually resent my "help" as being arrogant or presumptuous or what have you. Whatever. They behave to suit their goals and I to suit mine. Anyway, if you want to question my actions or my motivations, then talk to me. Many already have, and for that, I am grateful.

45 Spring 541 (22 Mar 01)

Lots of exciting news since the chaos storm. First, though, Babajaga's Diary (Week 11 entry) has more details of the battle on Tenebrion's Isle that I only arrived later for. After the storm passed, we found that the magical barriers preventing us from seeing or entering the isle where Umbrion makes his home had weakened.

Some call it Umbrion's Isle. Some call it Lyfelidae. But just about everyone fell and had to depart. In fact, I'm not sure any exiles who went were successful in finding an exit, though I've heard rumors of ways out that are specific to races and professions. More on that as I learn of it. In the meantime, Jazz's Journal (032201 entry) has the story of her first visit to the isle, which didn't end well, unfortunately.

Today was full moon, and Yor had drummed up a lot of support for a Full Moon Orga Camp Raid so that one of our mystics, Zorton, would have an opportunity to attain a strange stone rumored to give groups the power of teleportation (which might eventually be useful in all sorts of areas). It took a while for everyone to trickle into the Orga Camp to get started, but we passed through OC2 and OC3 without too much trouble. OC4 took a few tries to get properly set up.


Jackie is the draw for warlock lightning from the altar area.

Jackie, a very talented combat healer, is happily back in the lands with us, and she did a fine job helping lead the others. What's more, she selflessly took the draw position on the least favorable rod so that she couldn't see the main action live (but we all took visionstones for her). Somebody had to do it, I guess.


Fiery explosions mark the noon arrival of the Orga Magician.

According to the carefully mapped out strategy of Kojiro's, we advanced to a point south of the altar and waited, taking warlock fire easily.


At noon on the day of the full moon, the Orga Magician appears.

Note J'nder and Tara as one of the rods while I snuck up past them momentarily to get a glimpse of the fearsome magician. Killing the warlocks, according to Kojiro, induces a massive spawn of death vermine, so we waited patiently.


Invid and others fearlessly dispatch the evil magician!

Once we had given the magician some time to materialize fully so that he was vulnerable to our weapons, our fighters charged, again careful not to attack the warlocks. It turns out that killing the magician creates a huge fiery effect whereby all other nearby orga are slain.


The death of the magician creates fireworks (and also a door ... note the shimmer on the middle of the right hand side of the sketch).

Most of us survived the aftermath of the magician's death, then Soulmaster took charge of keeping all other exiles away from the magic doorway to the stone room. If a non-mystic were to enter, the entire trip would have been wasted. Zorton went in, and he got the stone while we raised the last of the fallen (a very fallen Invid). Success!


Zorton emerges with the magic stone!

The orga weren't finished with us. They laid a trap for the leaving party in Orga Camp 2, and many of us walked right into the mess. Invid led some of the survivors out along a pf path south of the OC3 -> 2 exit, and once out, we were able to regroup in OC1 and slowly progress until we captured Orga Camp 2. Though there were many deeply fallen exiles, none were too fallen for us in spite of the rats and lightning.


A rescue of the escaping party in Orga Camp 2.

Part of that is because I played it safe this time, avoiding situations where I would put myself at risk from lightning attacks. By staying up and out of harm's way, I was able to keep everyone else healthy. This unfortunately meant that I didn't get to contribute much to all of the chaining that had to be done. As usual, Cronos and Tarf did the lion's share of the chain work. Though I'm sure there were reasonably compensated by most chainees, they still lost some valuable chains in the process. I give Cronos one of my chains as a gift since he sacrificed so much where I was unable to.


A Forest Drake represents the final obstacle.

The rescue wasn't officially over until we killed a Forest Drake that had spawned at the OC2 exit. Fortunately, by that time, we were all healthy and quite strong. Had it spawned a couple of puddlehours earlier and been trapped in place by many fallen exiles, I'm not sure what we would have done!

One other rather significant dilemma arose here, and this also arose during the recent OV rescue. Snerts. Our group was unfortunately cursed with the presence of some exiles who were not invited and did their best to distract, impede, insult and otherwise create a nuisance of themselves to the other exiles. Their antics (and the unfortunate in-kind responses by some exiles) ended up driving away some fine exiles whose help would have been welcome and appreciated.

Even blocking them out didn't help, because they were still able to impede our progress physically by blocking pathways. I do not pretend to understand the motivations of such exiles, but I have no patience for it. For one of the very few times in memory, I purposely did not heal someone. I did this not because I disliked them or took anything they did personally. I did so simply because I felt the survival of the group was at stake. Their active sabotage was a dangerous distraction to many, and it had to end.

So when they fell hard to lightning (inevitably), I was really the only healer around who could raise them, and I did not do so. I don't believe this is a violation of my covenant with Master Hekus. After all, I *did* raise both of them once the danger was past, despite the constant stream of abuse they hurled in my direction (some things get through even if they are blocked, after all), so I believe I satisfied my responsibility to them and (much more importantly) to the group as a whole by facilitating the process of keeping them out of the way.

Some in the group didn't agree with this, and I felt bad. I don't like to say no to someone I dearly love and respect like Tara, but when she asked me to heal them, I had no choice but to refuse. What if one of them had decided to ruin our careful plan in OC4 and run into the stone room instead of Zorton the mystic? Or what if they had killed a warlock and started a massive spawn to kill us all?

No, I have no regrets, but I do have a future dilemma. Would I be willing to go on a hunt or rescue mission if snerts like these exiles are present? A tough call, but I would have to say "yes". I can handle the abuse, and I trust the judgement and actions of my friends to help me keep these snerts out of the way when it becomes necessary. Plus, I want to avoid letting someone I don't respect dictate my actions, whenever I can (the obvious exception being my stand opposing discrimination against PMF members, a stand which on balance I think is better for the community than my silence).

However, there is no need for these exiles to freely act this way. Hand in hand with freedom comes the idea of responsibility, and snerts like these we dealt with today have no appreciation for that. I wonder if a discussion with Compla in town hall is warranted? That feels like a coward's way out, but then, if this situation doesn't merit a formal complaint to the powers that be in the lands, what does? I mean, I can imagine far more serious offenses to be sure, but acting like a snert with no shame or remorse is what it is. Wrong.

48 Spring 541 (23 Mar 01)

Jazz's Journal has some more sketches (including an excellent one showing Invid and Yor killing the magician while fire was closing in from all directions) from the successful Full Moon Orga Camp raid worth checking out, and she also has a visionstone of the event available.

Today, I walked out of the library and performed a few rescues in the Northwest Forest, North Forest and both bear caves, then I learned that Babajaga was fallen on Tenebrion's Isle. I saw Urgelt heading that way and others asking, so I went to see if I could help. Turns out she was fallen outside the castle to a few potent guards. She had been working on killing the Captain so as to gain possession of his crystal shard. She already had the one from the poppy field.


We prepare to enter Tenebrion's Tower in search of the third shard and key.

With this much momentum, it wasn't hard to attract other exiles to the adventure, and she with the group you see here, we began the difficult task of fighting our way up through the tower to Tenebrion's private chamber.


Banshees attack our party on the first level.

We were immediately set upon by deadly Banshees and Death Furies. I remember a long time ago during Dark Chamber battles when just the presence of a single Death Furie would send us scrambling, but now Yor and Babajaga brick three of them with perhaps a backpack or two. It is amazing how far we have come.


Skeletal Rages attack us as we work our way up through the tower.

I had never been this far into the tower before, so I was often a little clumsy about hitting room exits (which are hidden in the strangest places) at the proper angle and position. Everyone else was very kind and patient with me, though. We were well-organized, too, hitting each room with fighters establishing a "fort" perimeter and healers coming in from behind to support, then we rest, heal up and on up to the next room.


Near the top, a red, glowing cloud traps Yor while lightning assaults us.

A huge swarm of powerful undead attacked us in the penultimate chamber as the lightning ball added its fury. I accidentally bumped the little eyeball object you see here, which has the result of turning up the intensity of the lightning a notch each time! Yor got sucked into the red glowing cloud that you can barely see to his southwest once he fell, which took him up to Tenebrion's chamber itself.

It took a while for the rest of us to dispatch all of these undead creatures, and all the while, Yor was being abused by Tenebrion. Once clear, we rushed upstairs to his aid.


Urgelt is our only hope, but with healer help, he valiantly cleared the chamber.

Unfortunately, we didn't have an opportunity to establish a defensive perimeter upstairs, so most of us fell upon entering. Luckily, Urgelt was in a position to establish a small defensible perimeter in the Southwest corner of the room, so he began hacking away at the wraiths. Meanwhile, poor Kira was fallen on the north end of the room taking hits from Tenebrion.

Yes, that is correct. Tenebrion has a very good understanding of our ability to heal ourselves when fallen. He knows that the only sure way to get rid of us is to force us to depart. So he will continue to magically harm fallen exiles! It is quite horrifying to see him methodically pound away at the health of a defenseless exile. We were all lucky that I wasn't closest to his wrath.

Yor fooled Tenebrion by falling asleep and escaping his notice until such time as we had control of the situation. Then Kira had to depart and so Haenk was the new target. He took very many fireballs and lightning strikes, but once Urgelt had cleared enough of the room, Iho was free to stand in the line of fire and accept damage instead of Haenk.


Iho distracts Tenebrion as we miraculously gain control of the situation.

Haenk's injuries were significantly more serious for myself alone to heal (which is saying something, considering my training), but Dandelion (who I am proud to say is my student) also has considerable skill. With her, Kendra and Iho, we were *barely* enough to raise Haenk. Yor then woke up but was far too fallen for us. We made our way out of the tower (with lots of difficulty, a lot of it due to my clumsiness) and dragged him to town where his clanmate Algernoon helped to heal him.

Once Yor was up again, he and Babajaga and several others went downstairs to get the final crystal fragment and begin the journey to the Ethereal Plane. Unfortunately, I couldn't go along on this adventure, but I am sure Babajaga will describe the highlights in her journal when she has the time. All I know is that they were successful, and Babajaga came away with an Ethereal Sword.


Kira wields the Ethereal Sword.

I was honored that Babajaga trusted me enough to allow me to hold the fearsome weapon briefly (when all of us were back in town later), but I was not at all comfortable with the thing. She also let Kira wield it. Any user gets a very interesting glowing cross aura around them, as you can see. The sword still had not vanished when I was holding it (which was the day after the EP raid), but Babajaga and the others were not successful at finding an interesting use for it on the isles. So it remains something of a mystery for us to figure out.

Perhaps it must be used to kill something we can find by journeying further through another doorway in the Ethereal Plane or in Tenebrion's Keep? Perhaps it will be a useful weapon against the Orga? Or on Dal'Noth Isle? Or Lyfelidae against Umbrion?

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