I am finally ready to
update my journal again, though I am spending some time these days
researching the patterns in those Orga footprints. I *am*
finding some patterns, but I can make no sense of them yet. Meanwhile,
I have managed to get outside for a few rescues lately.
While helping out the fine ThoomCare healer Rawa in the north forest,
I heard that Invid and Saru needed help outside of the safe cave in
the NW Forest. It is amazing, isn't it, how often exiles fall within
sight of safety? I take it as a measure of the danger of this
lucrative forest. I tried to hold back a crowd of monsters while
Rawa healed Invid, but I couldn't take damage long enough to give
them time to escape.
Happily, Rawa's sunstone calls for help were responded to
in force. Frozen Shade showed up first and was quickly surrounded.
She fought bravely for quite a long time before finally succumbing
to a few bolok hits just as she finally thought she had made it
out of the pile. Fortunately, her efforts cleared it enough for
other healers and fighters to be able to save us all.
Soon, I learned Frozen Shade had fallen in the Tree Giant Breeding
Ground, so I rushed over that way to return the favor for her
earlier kindness. In the small tunnel connecting the two
halves of Spirit Wood, what do I encounter but a Tree Giant!
Gack! Fortunately, the tunnel was just big enough for me to
get around. The spriggin balance-thieves and small monsters
are enough of a challenge without this!
Biff fell twice today in tough spots. First in the kitty cave
in brambles, but I managed to duck in there and chain him out
while dodging a few Artaks and Panthers. Then also in mid-pass,
he was surrounded by Wendies while entering the well. My
clawmate certainly is making life interesting for me, either
giving me rescue opportunities or helping me rescue others!
Fortunately, Althea came along and single-handedly dispatched
about a dozen Wendies in short order.
As is usually the case, no sooner was Biff up than I was being
toggled by another fallen. This time, Clyde, and I managed to
deduce that he was in the brambles. Since I'm getting pretty
good at using 2-island South Marsh for shortcuts, Althea and I
got down there pretty quickly. We got Clyde up, and he got to
finish off his zerk.
After a brief respite in the library, I came out to discover
Constance fallen in the Tanglewood. After almost getting
surrounded twice, I managed to pull her out of a sn'ell with
a rage hot on my heels. Soon, she and Oak were challenging
Orga Camp and dispatching those pesky Orga. My support goes
happily to anyone who helps rid the lands of those foul beasts
who always seem to get in my way.
I finally got a chance to give my Proximus skills a workout on
Kitty Beach. I managed to go through the trouble of trapping
one Artak while healing Sgeulaiche, then two more started attacking
me! The spawns here are truly amazing. Fortunately, this rescue
ended well. Sometimes, though, my rescue "itch" has unintended
consequences...
Later, in town, while comparing notes with Lorikeet on training, I ran
into Trystran D'Ark. We had a nice discussion about training strategies,
but then I heard that Lumina had fallen just north of town. I had just
spoken with her earlier, knew where she was going to be hunting, and
promised to keep an eye out for her. So my first instinct was to
immediately run to her aid.
This is all well and good for Lumina, but I left poor Trystran talking
to a cloud of dust! Of course, she was understanding as always, but I
always feel bad when a rescue itch forces me to leave a nice hunting
party or conversation. On the other hand, I don't have a whole lot
of respect for healers who just sit around in town square when others
are asking for help. Anyway, sorry about that, Trystran!
Within my own Rising Claw clan,
some exiles are expressing regret, some are not. I hope we are
bigger than this pettiness and stick together. I am sure once
someone finally has the good fortune to stumble across this
silly entrance, the wounds will heal quickly. But I fear only
more of this sort of thing in the future. It was like this initially
when Dal'Noth Isle was discovered, and the Foothills will likely be
even worse for a time.
I continue to be confused at how exiles can claim that they are
friends and companions to those at the root of this secrecy policy
(and I am convinced it is but a few who are loudly behind it while
others have only recently been driven to their side by this
polarizing debate). What sort of friend subjects his or her
companions to such a burdensome vow? Is the need for excitment
in the lands so absolutely desperate that exiles are willing to
throw aside friendship and community just for the sake of the
temporary adrenaline rush of someplace new and challenging?
Some exiles tell me that this sort of thing will continue no matter
what they do. If they cease behaving selfishly, then others will spoil
their fun or be selfish or continue to hate them, and so on. I can
only say this: The world is what we make of it. If you wish you believe
that your own selfish behavior is meaningless or unimportant or
irrelevant in the larger scheme of the community, then I doubt there
is any way I can shake you free of your comforting rationalization.
It amazes me that so many can feel that they are important enough,
special enough and powerful enough to be better than everyone else,
yet somehow come to the passive conclusion that their behavior is
not significant. Because they are part of the community whether they
wish it or not, I wish all members of PMF well and hope for their sake
that an honorable end comes about soon.
Particularly Lorikeet, whom I
know is being pulled *hard* by her wonderful and supportive friends
in Pogue Mahone (yes, they can be wonderful and supportive
just like everyone else) and in her own clan, including me.
How she balances it while
still remaining so clear-headed, confident and fun to be around
I'll never know or understand. But I do have a better idea now that
I've gotten to talk with her about it. Both sides are blessed by her skills
and her presence.
With these thoughts burdening me, I was tempted to hide in the library
all day, but I thought perhaps some rescue and interaction with my
other clanmates would be a welcome tonic. But the vermine spawned
fast and furious and surrounded me instantly on this rescue, and this
was after I had already broken two chains earlier nearby.
Thanks to the generosity of most exiles whom I have the occasion to
rescue, funding for new chains isn't so much of a problem (my Loovma
training enabled me to recover 3 of the 4 possible pieces of metal,
adding to the one I already had), but this 1000 coins does set back
the date of the next big Orga Hunt by a fair piece. Just not my day.
Life did not improve when I went to south forest to rescue two others
and just about fell again to vermine bites. That was followed soon
thereafter by a trip to the Savannah to save several fallen. Despite
my efforts to chain D'nah to safety, too many maha blocked my way.
Sargon, a rescue healer who has been making quite an active name
for himself lately, accompanied 3 others to help out. Kodo and
Aldernon dispatched well over a dozen of these fearsome beasts,
enabling us to raise everyone.
Returning to town, I was happy to see that the chaos storm left us
with someone willing to begin beautifying Puddleby a bit. Too bad
I have no wood or stone to help the cause right now. Speaking of
builders, the underground tunnel builder sure got off to a quick start.
There are now vast tunnels beneath the town that I have yet to fully
explore. Perhaps I'll wander around there in the next few days to
escape the turmoil above me.
Today, I ventured out of the library to learn that my former and
still dearly beloved clanmate Tara was fallen in Snaggy Wood to
a Large Death Vermine (!!), along with many other exiles. Tara
and a few others were chained out, but still more exiles remained.
We organized the rescue party you see above and charged en masse
into the Rieger sn'ell, where a small force of these new and
very deadly monsters awaited us.
Though they are only "large" deadly vermine, they have the bodies
of giant vermine, and apparently they hit with the force of a
thrown rock, roughly. And they move with the speed to typical
death vermine. The only hope against them is a large group attack,
it seems, and we were lucky to succeed. But, gah, what if there
are Giant Deadly Vermine out there? Or Large Fire Vermine? Or
Large Chocolate Vermine?
No real point to this sketch. I just wanted an excuse to get
this super shot of Tara. Heh.
Turns out my theories are probably *way* off, because the sn'ell where
the Foothills entrance was discovered (32) wasn't near the sn'ells
that I would have guessed (22 was my main guess for a variety of
reasons). No matter, Axell discovered the path and found the elusive
ladder that Babajaga mentioned finding from sn'ell 33 (but they couldn't
get to it from there). Babajaga has more details in
her diary (week 07).
And so the blight imposed by a few selfish exiles in the PM clan,
exerted over the rest of them and some other kind-hearted exiles,
has finally been lifted from us all. It is my feeling that those
in the PM clan who were worried about the horrific price they had
paid in hard work, sleepless nights and multiple departs will be
proven wrong. They will find the rest of the community equally
willing to pay this price for the benefit of conquering whatever
there is to find. The result is that we will all likely enjoy the
benefits sooner rather than later or perhaps never.
The feeling around town is one of relief, not excitement. Relief
that this latest divisive incident is behind us. Now we will all
share in the joy of exploration and discovery. There were many
departs on this first discovery, and I'm sure there are many more
to come. But who cares? It will be fun. And to top it off,
I found orga berries!
These will undoubtedly go toward raising money for my clan in the
upcoming clan auction. I offered them to Polerand in exchange for
another chain, but out of the goodness of his heart, he simply gave
the chain to me! So I will happily donate my orga berries to the
clan in the hopes of raising money for a worthy cause.
Later, I discovered that Mandos had fallen to a large feral in the
fringe. It took some time, but I managed to round up Aldernon and
Falken (the pf) to help me find him. Elenis and Eyeball also helped
us out. I rarely get to rescue anyone in the fringe because it is
so far from town and hard to get a party organized, so this rescue
was really special. Mandos was pretty rat-chewed, too, by the time
we got to him, so this was a handy use for my horus skills.
Eyeball and I sometimes have this silly "big box" greeting for
each other. It was just that kind of day today. Everything
clicked. This is what being in a community is all about.
But...onwards. Our first stop, Hatred Hollow, and boy did it live
up to its name!
There were no less than SIX Orga Hatreds waiting for us, but amazingly,
we managed to get the entire group through with absolutely no losses!
We healed up in Trainers' Grove, and I went inside the grotto to get
a glimpse of the trainers I've only met twice before...
No time for chit-chat, as we still had the arduous Outback journey
ahead of us. Sn'ell 32 would require (I lost count and am way too
tired to check the map) many many sn'ell crossings, but yes, we
did finally arrive with the entire group in tact. Into the tunnel,
and we all peeked in to see the nightmare we've heard about.
I only climbed up the ladder and entered the battleground once
so I could get a sketch and get my bearings. Lots of lightning,
big orga and even one Large Deadly Vermine over there just below
the two zerks. At least, that's all *I* could see before ducking
back down for triage duty.
After a few trips up, a few of our exiles were left fallen for too
long (which for some, unfortunately, means about 5 seconds!)
and ended up being teleported deep inside the Orga Village
by some zealots (who tend to do that to fallens in the Outback).
We decided after losing a few to venture to the Village and get
them, also allowing some who wanted to go home to access the path
to the Orga Camp.
We fought our way through all the lightning and managed to raise
all of our fallens, and at that point, about half the party was
ready to call it a day. The rest of us started the arduous trek
back to the Dread Passage, dispatching a few Hatreds along the way.
Some of those things have troilus to die for, I tell you! Anyway,
with our smaller group, our chances for doing anything in the Dread
Passage were not so great.
But we decided to take a peek anyway and see if we could do it. This
first time out, I think a lot of us were feeling rather reckless.
Well, it wasn't long before 5 of our 13 remaining party members were
fallen, two (Gurgi and Prince Valiant) beyond hope of our combined
horus skills. The other three were out of reach of chaining because
the passage was so incredibly awful.
So we decided to make the dash back to the Orga Village to try to
pick up these fallens and make our way home to lick our wounds.
Realistically, we all should've left when our party was weakened
by half, but we were too pumped up. I put Gurgi and Prince Valiant
on my chain whie Ziff and Elim fought orga and Bones, Thuja and Fyn
rodded and healed.
I did my best to use Gurgi and Prince Valiant as shields, assisting
in combat when possible and luring nasties away, etc. Ziff and Elim
fought bravely, clearing out the east half of the Orga Village enough
to allow us (after about 40 minutes of solid fighting) to risk peeking
to the West where the fallens were teleported.
Initially, it didn't seem so bad. Kodo and Magnels were waiting for
a rescue, and there was one Dreadlock, a few warlocks and a few furies.
But just as we finished off the furies and the warlocks, FOUR more
Dreadlocks spawned right next to the fallens. Knowing it was then
hopeless for our small party, we retreated to the Southwestern portion
of Orga Village and made our way home, losing poor Elim
in the process to lightning as we retreated.
Happily for Gurgi and Prince Valiant (who were both nearing death only
using my skills to diagnose), Lorikeet stuck around long enough,
despite being very sleepy I am sure, to help heal them, and we barely
managed to do it with just about every healer clanning helping out.
So for many of us (the first half who left and those of us who survived
our second-half folly without departing), it was a happy ending, but
I think even the departing exiles did all right. I am personally just
about beyond amazement that I survived the affair without a depart.
I hereby jinx myself by proclaiming that it has been almost two
puddleyears since my last depart! Heh.
Click here to go forward in the archive
to Winter 541, Part 2.
Back to Koric's Journal Archives
Click here to go backward in the archive
to Autumn 540, Part 4.

A Northwest Forest nightmare...Rawa was the only survivor.

Frozen Shade to the rescue. "This is what I train for," she said.

A dangerous encounter in the Spirit Wood tunnel.

Althea and I rescue Biff in mid-pass.

Healing a fallen exile in the brambles with a Zerk lurking nearby.

Keeping an eye on Constance and Oak in the Orga Camp.

A rescue on the Southwest Beach

A rescue itch serves as a rude interruption to a pleasant conversation.

Disaster in the Northwest Forest

A painful visit to get replacement chains.

Rescued in the Savannah by Sargon, Crippler and 2 Clawmates.

A new builder by the south gate.

A brave crew of exiles prepares to face snaggy danger!

Attacked by Large Deadly Vermine in Rieger.

Looking for rescues in the highlands with Tara.

The Foothills entrance is discovered by the community (sketch courtesy of Prince Valiant).

A lucky find in the Orga Camp.

A rescue in the fringe.

Fun with my former clanmate in town.

Three of the Hatreds, trapped by Gurgi and others' nimble planting.

The high-level fighter trainers past Hatred Hollow.

My only glimpse of the battle above.

One of many Dreadlocks that awaited us in the Orga Village.

Fighting our way back to Orga Village, with two on my chain.

Gurgi is healed by the community of healers in town.