Contents:
Previous Entries
10 Winter 541 (20 Feb '01)
14 Winter 541 (21 Feb '01)
16 Winter 541 (21 Feb '01)
20 Winter 541 (22 Feb '01)
24 Winter 541 (23 Feb '01)
25 Winter 541 (24 Feb '01)
Subsequent Entries
Journal Archive

Winter 541, Part 1

10 Winter 541 (20 Feb '01)

It took me almost a puddleweek to recover from that last exhausting and exhilirating day in the Orga Outback. Out of the frustration of that adventure and many others, I have learned that Gurgi is now offering a reward to any exile leading us to the Foothills entrance. Very interesting and controversial development, I would say! You can read more about it here.

I am finally ready to update my journal again, though I am spending some time these days researching the patterns in those Orga footprints. I *am* finding some patterns, but I can make no sense of them yet. Meanwhile, I have managed to get outside for a few rescues lately.


A Northwest Forest nightmare...Rawa was the only survivor.

While helping out the fine ThoomCare healer Rawa in the north forest, I heard that Invid and Saru needed help outside of the safe cave in the NW Forest. It is amazing, isn't it, how often exiles fall within sight of safety? I take it as a measure of the danger of this lucrative forest. I tried to hold back a crowd of monsters while Rawa healed Invid, but I couldn't take damage long enough to give them time to escape.


Frozen Shade to the rescue. "This is what I train for," she said.

Happily, Rawa's sunstone calls for help were responded to in force. Frozen Shade showed up first and was quickly surrounded. She fought bravely for quite a long time before finally succumbing to a few bolok hits just as she finally thought she had made it out of the pile. Fortunately, her efforts cleared it enough for other healers and fighters to be able to save us all.


A dangerous encounter in the Spirit Wood tunnel.

Soon, I learned Frozen Shade had fallen in the Tree Giant Breeding Ground, so I rushed over that way to return the favor for her earlier kindness. In the small tunnel connecting the two halves of Spirit Wood, what do I encounter but a Tree Giant! Gack! Fortunately, the tunnel was just big enough for me to get around. The spriggin balance-thieves and small monsters are enough of a challenge without this!

14 Winter 541 (21 Feb '01)

Much more has been said now about the Foothills business, but little new. I read an interesting perspective on the whole thing in HWC Sleipnir's diary here. I am hoping to contribute to the end of the controversy by studying the patterns of Orga footprints. Perhaps it is a dead end. In any case, I will publish a summary of my preliminary findings sometime soon. Meanwhile, one of the more recent additions to PM was able to put aside our disagreements to accompany me on a couple of rescues.


Althea and I rescue Biff in mid-pass.

Biff fell twice today in tough spots. First in the kitty cave in brambles, but I managed to duck in there and chain him out while dodging a few Artaks and Panthers. Then also in mid-pass, he was surrounded by Wendies while entering the well. My clawmate certainly is making life interesting for me, either giving me rescue opportunities or helping me rescue others! Fortunately, Althea came along and single-handedly dispatched about a dozen Wendies in short order.


Healing a fallen exile in the brambles with a Zerk lurking nearby.

As is usually the case, no sooner was Biff up than I was being toggled by another fallen. This time, Clyde, and I managed to deduce that he was in the brambles. Since I'm getting pretty good at using 2-island South Marsh for shortcuts, Althea and I got down there pretty quickly. We got Clyde up, and he got to finish off his zerk.


Keeping an eye on Constance and Oak in the Orga Camp.

After a brief respite in the library, I came out to discover Constance fallen in the Tanglewood. After almost getting surrounded twice, I managed to pull her out of a sn'ell with a rage hot on my heels. Soon, she and Oak were challenging Orga Camp and dispatching those pesky Orga. My support goes happily to anyone who helps rid the lands of those foul beasts who always seem to get in my way.


A rescue on the Southwest Beach

I finally got a chance to give my Proximus skills a workout on Kitty Beach. I managed to go through the trouble of trapping one Artak while healing Sgeulaiche, then two more started attacking me! The spawns here are truly amazing. Fortunately, this rescue ended well. Sometimes, though, my rescue "itch" has unintended consequences...


A rescue itch serves as a rude interruption to a pleasant conversation.

Later, in town, while comparing notes with Lorikeet on training, I ran into Trystran D'Ark. We had a nice discussion about training strategies, but then I heard that Lumina had fallen just north of town. I had just spoken with her earlier, knew where she was going to be hunting, and promised to keep an eye out for her. So my first instinct was to immediately run to her aid.

This is all well and good for Lumina, but I left poor Trystran talking to a cloud of dust! Of course, she was understanding as always, but I always feel bad when a rescue itch forces me to leave a nice hunting party or conversation. On the other hand, I don't have a whole lot of respect for healers who just sit around in town square when others are asking for help. Anyway, sorry about that, Trystran!

16 Winter 541 (21 Feb '01)

This is a depressing day that I'll not soon block out of my consciousness. The bitterness and rancor surrounding clan Pogue Mahone's (and sympathizers') efforts to keep their secrets continues to grow, with public insults and arguments on the rise in the lands and elsewhere. As the opponents of this poisonous policy grow louder, the resistance of PM (of course) grows only stiffer, yet both sides continue to vent.

Within my own Rising Claw clan, some exiles are expressing regret, some are not. I hope we are bigger than this pettiness and stick together. I am sure once someone finally has the good fortune to stumble across this silly entrance, the wounds will heal quickly. But I fear only more of this sort of thing in the future. It was like this initially when Dal'Noth Isle was discovered, and the Foothills will likely be even worse for a time.

I continue to be confused at how exiles can claim that they are friends and companions to those at the root of this secrecy policy (and I am convinced it is but a few who are loudly behind it while others have only recently been driven to their side by this polarizing debate). What sort of friend subjects his or her companions to such a burdensome vow? Is the need for excitment in the lands so absolutely desperate that exiles are willing to throw aside friendship and community just for the sake of the temporary adrenaline rush of someplace new and challenging?

Some exiles tell me that this sort of thing will continue no matter what they do. If they cease behaving selfishly, then others will spoil their fun or be selfish or continue to hate them, and so on. I can only say this: The world is what we make of it. If you wish you believe that your own selfish behavior is meaningless or unimportant or irrelevant in the larger scheme of the community, then I doubt there is any way I can shake you free of your comforting rationalization.

It amazes me that so many can feel that they are important enough, special enough and powerful enough to be better than everyone else, yet somehow come to the passive conclusion that their behavior is not significant. Because they are part of the community whether they wish it or not, I wish all members of PMF well and hope for their sake that an honorable end comes about soon.

Particularly Lorikeet, whom I know is being pulled *hard* by her wonderful and supportive friends in Pogue Mahone (yes, they can be wonderful and supportive just like everyone else) and in her own clan, including me. How she balances it while still remaining so clear-headed, confident and fun to be around I'll never know or understand. But I do have a better idea now that I've gotten to talk with her about it. Both sides are blessed by her skills and her presence.


Disaster in the Northwest Forest

With these thoughts burdening me, I was tempted to hide in the library all day, but I thought perhaps some rescue and interaction with my other clanmates would be a welcome tonic. But the vermine spawned fast and furious and surrounded me instantly on this rescue, and this was after I had already broken two chains earlier nearby.


A painful visit to get replacement chains.

Thanks to the generosity of most exiles whom I have the occasion to rescue, funding for new chains isn't so much of a problem (my Loovma training enabled me to recover 3 of the 4 possible pieces of metal, adding to the one I already had), but this 1000 coins does set back the date of the next big Orga Hunt by a fair piece. Just not my day.


Rescued in the Savannah by Sargon, Crippler and 2 Clawmates.

Life did not improve when I went to south forest to rescue two others and just about fell again to vermine bites. That was followed soon thereafter by a trip to the Savannah to save several fallen. Despite my efforts to chain D'nah to safety, too many maha blocked my way. Sargon, a rescue healer who has been making quite an active name for himself lately, accompanied 3 others to help out. Kodo and Aldernon dispatched well over a dozen of these fearsome beasts, enabling us to raise everyone.


A new builder by the south gate.

Returning to town, I was happy to see that the chaos storm left us with someone willing to begin beautifying Puddleby a bit. Too bad I have no wood or stone to help the cause right now. Speaking of builders, the underground tunnel builder sure got off to a quick start. There are now vast tunnels beneath the town that I have yet to fully explore. Perhaps I'll wander around there in the next few days to escape the turmoil above me.

20 Winter 541 (22 Feb '01)

Some interesting news today was reported in Babajaga's Diary regarding Tenebrion and his brother Umbrion, whose island is apparently in danger of being revealed to us all as its illusion magic weakens. I can't imagine visiting this place, where I hear that all of my skills are more or less useless, as true death is possible.


A brave crew of exiles prepares to face snaggy danger!

Today, I ventured out of the library to learn that my former and still dearly beloved clanmate Tara was fallen in Snaggy Wood to a Large Death Vermine (!!), along with many other exiles. Tara and a few others were chained out, but still more exiles remained. We organized the rescue party you see above and charged en masse into the Rieger sn'ell, where a small force of these new and very deadly monsters awaited us.


Attacked by Large Deadly Vermine in Rieger.

Though they are only "large" deadly vermine, they have the bodies of giant vermine, and apparently they hit with the force of a thrown rock, roughly. And they move with the speed to typical death vermine. The only hope against them is a large group attack, it seems, and we were lucky to succeed. But, gah, what if there are Giant Deadly Vermine out there? Or Large Fire Vermine? Or Large Chocolate Vermine?


Looking for rescues in the highlands with Tara.

No real point to this sketch. I just wanted an excuse to get this super shot of Tara. Heh.

24 Winter 541 (23 Feb '01)

Life has its ups and downs, no? As bad a day as I had last week, today has been wonderful. I contacted Babajaga, Entil'Zha and Gurgi today personally to relay to them my theory about the Orga footprints in the Outback and what they might be telling us. I had a few ideas that pointed to certain sn'ells, and so a large party went to search those sn'ells and some others.

Turns out my theories are probably *way* off, because the sn'ell where the Foothills entrance was discovered (32) wasn't near the sn'ells that I would have guessed (22 was my main guess for a variety of reasons). No matter, Axell discovered the path and found the elusive ladder that Babajaga mentioned finding from sn'ell 33 (but they couldn't get to it from there). Babajaga has more details in her diary (week 07).


The Foothills entrance is discovered by the community (sketch courtesy of Prince Valiant).

And so the blight imposed by a few selfish exiles in the PM clan, exerted over the rest of them and some other kind-hearted exiles, has finally been lifted from us all. It is my feeling that those in the PM clan who were worried about the horrific price they had paid in hard work, sleepless nights and multiple departs will be proven wrong. They will find the rest of the community equally willing to pay this price for the benefit of conquering whatever there is to find. The result is that we will all likely enjoy the benefits sooner rather than later or perhaps never.

The feeling around town is one of relief, not excitement. Relief that this latest divisive incident is behind us. Now we will all share in the joy of exploration and discovery. There were many departs on this first discovery, and I'm sure there are many more to come. But who cares? It will be fun. And to top it off, I found orga berries!


A lucky find in the Orga Camp.

These will undoubtedly go toward raising money for my clan in the upcoming clan auction. I offered them to Polerand in exchange for another chain, but out of the goodness of his heart, he simply gave the chain to me! So I will happily donate my orga berries to the clan in the hopes of raising money for a worthy cause.


A rescue in the fringe.

Later, I discovered that Mandos had fallen to a large feral in the fringe. It took some time, but I managed to round up Aldernon and Falken (the pf) to help me find him. Elenis and Eyeball also helped us out. I rarely get to rescue anyone in the fringe because it is so far from town and hard to get a party organized, so this rescue was really special. Mandos was pretty rat-chewed, too, by the time we got to him, so this was a handy use for my horus skills.


Fun with my former clanmate in town.

Eyeball and I sometimes have this silly "big box" greeting for each other. It was just that kind of day today. Everything clicked. This is what being in a community is all about.

25 Winter 541 (24 Feb '01)

The first major (post-discovery) exile trip to the dread passage must have had at least 40 participants. I suppose that's not PM's sort of thing, so many of them went off and hunted Dal. In addition, a few of my own clawmates and their friends had some harsh words for me and the anti-secrecy crowd. I guess it is too early to engage in constructive conversation, since even a good-natured jab gets a bitter retort. Such is the price I knew we would all pay for this, and the continued animosity only validates my worst fears.

But...onwards. Our first stop, Hatred Hollow, and boy did it live up to its name!


Three of the Hatreds, trapped by Gurgi and others' nimble planting.

There were no less than SIX Orga Hatreds waiting for us, but amazingly, we managed to get the entire group through with absolutely no losses! We healed up in Trainers' Grove, and I went inside the grotto to get a glimpse of the trainers I've only met twice before...


The high-level fighter trainers past Hatred Hollow.

No time for chit-chat, as we still had the arduous Outback journey ahead of us. Sn'ell 32 would require (I lost count and am way too tired to check the map) many many sn'ell crossings, but yes, we did finally arrive with the entire group in tact. Into the tunnel, and we all peeked in to see the nightmare we've heard about.


My only glimpse of the battle above.

I only climbed up the ladder and entered the battleground once so I could get a sketch and get my bearings. Lots of lightning, big orga and even one Large Deadly Vermine over there just below the two zerks. At least, that's all *I* could see before ducking back down for triage duty.

After a few trips up, a few of our exiles were left fallen for too long (which for some, unfortunately, means about 5 seconds!) and ended up being teleported deep inside the Orga Village by some zealots (who tend to do that to fallens in the Outback). We decided after losing a few to venture to the Village and get them, also allowing some who wanted to go home to access the path to the Orga Camp.


One of many Dreadlocks that awaited us in the Orga Village.

We fought our way through all the lightning and managed to raise all of our fallens, and at that point, about half the party was ready to call it a day. The rest of us started the arduous trek back to the Dread Passage, dispatching a few Hatreds along the way. Some of those things have troilus to die for, I tell you! Anyway, with our smaller group, our chances for doing anything in the Dread Passage were not so great.

But we decided to take a peek anyway and see if we could do it. This first time out, I think a lot of us were feeling rather reckless. Well, it wasn't long before 5 of our 13 remaining party members were fallen, two (Gurgi and Prince Valiant) beyond hope of our combined horus skills. The other three were out of reach of chaining because the passage was so incredibly awful.

So we decided to make the dash back to the Orga Village to try to pick up these fallens and make our way home to lick our wounds. Realistically, we all should've left when our party was weakened by half, but we were too pumped up. I put Gurgi and Prince Valiant on my chain whie Ziff and Elim fought orga and Bones, Thuja and Fyn rodded and healed.


Fighting our way back to Orga Village, with two on my chain.

I did my best to use Gurgi and Prince Valiant as shields, assisting in combat when possible and luring nasties away, etc. Ziff and Elim fought bravely, clearing out the east half of the Orga Village enough to allow us (after about 40 minutes of solid fighting) to risk peeking to the West where the fallens were teleported.

Initially, it didn't seem so bad. Kodo and Magnels were waiting for a rescue, and there was one Dreadlock, a few warlocks and a few furies. But just as we finished off the furies and the warlocks, FOUR more Dreadlocks spawned right next to the fallens. Knowing it was then hopeless for our small party, we retreated to the Southwestern portion of Orga Village and made our way home, losing poor Elim in the process to lightning as we retreated.


Gurgi is healed by the community of healers in town.

Happily for Gurgi and Prince Valiant (who were both nearing death only using my skills to diagnose), Lorikeet stuck around long enough, despite being very sleepy I am sure, to help heal them, and we barely managed to do it with just about every healer clanning helping out. So for many of us (the first half who left and those of us who survived our second-half folly without departing), it was a happy ending, but I think even the departing exiles did all right. I am personally just about beyond amazement that I survived the affair without a depart. I hereby jinx myself by proclaiming that it has been almost two puddleyears since my last depart! Heh.

Click here to go backward in the archive to Autumn 540, Part 4.

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