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49 Winter 541 (01 Mar '01)
53 Winter 541 (02 Mar '01)
63 Winter 541 (05 Mar '01)
65 Winter 541 (05 Mar '01)
69 Winter 541 (06 Mar '01)
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Winter 541, Part 3

49 Winter 541 (01 Mar '01)

It seems that excitement in the lands these days is not only limited to Orga territory. As Norm reported in his journal (42 Winter 541 entry), there was a massive incursion of undine in the east field hut recently, including powerful Death Furies, Lesser Spectres and the like. Virtually the whole community was required to fend them off, but where did the undine all come from and why choose that time to pour forth? Perhaps something is happening within the all-but-forgotten Alchemist's Folly region that we should be paying attention to, but I dare not check myself. I simply cannot bring myself to enter the dark cave, and it makes me shudder just to approach it most days.

Also, Jazz has reported further exile interactions with the fire-using wizard Umbrion on the Isle of Tenebrion's Keep. This is in Jazz's journal (022801 entry), another fine regularly updated journal with lots of great sketches! It seems Umbrion likes to utilize firewalkers and fire drakes as his minions. I wonder how much of Umbrion's magic is involved in Devil's (or Fire) Island just to our west?


A town zoo, including a rare purple tor.

On the homefront, several industrious exiles gathered together an array of creatures for a periodic attempt to turn the grassy area in town center into a zoo. This time, in addition to the usual exotic mix, Sala Dragon found a very rare purple tor in the East Field. Not only that, a few more popped up all of a sudden in the surrounding fields. Very odd, indeed. Perhaps they are in season, or they only come out on certain days of the year. I haven't paid close enough attention to notice a pattern.


Raldin scans Dal'Noth town for monsters.

But today was not a day for sitting around town discussing ethics and philosophy...it was a day for action. Charlos was kind enough to invite me along on a Dal'Noth expedition (ironically, Lorikeet was also invited to go on a parallel expedition to a different part of the isle, which seemed big enough for both parties on this day) with several other skilled exiles. Raldin proved his worth by allowing us entry and scouting out for several powerful monsters.


J'jh bravely rods a Xar'Noth while we await our chance to jump it.

With the skill of professionals, Natas, Charlos and J'jh orchestrated a hunt in which our party dispatched several very powerful Noth creatures, including a half-dozen Xar'Noths at least. I even managed to get in several tags while it was relatively safe to do so, and we all had a great time. Just dangerous enough to be exciting but not so bad that we found ourselves overmatched (due to the clever tactics and experience of our party leaders).

I find myself useful on Noth in many respects. First and foremost, of course, as a horus healer, which is needed occasionally (though usually not to such a degree that I would be required). Secondly, as a rodding or backpacking healer, which my proximus allows, though I am still slower than just about any other healer by a significant margin. And finally as a tagger. Sharing up with healers, mystics and party leaders, I vanquish most Sar'Noths and anything tougher, increasing the experience benefit for most if not all of the party, as long as I keep in mind that my first role is to survive and heal, not to tag.

Like many hunts, though, I found myself being pulled away by the needs of the fallens in the lands. It was particularly painful for me to be hunting while two clawmates, Panos and Aldernon, were rotting away and all but forgotten. Since I had to hit the library soon anyway, I took my first chance to exit Dal, bid my party a reluctant and fond farewell, and decided to see if I could at least help my two clawmates before hitting the library.


Rising Claw's newest fourth circle fighter, Aldernon!

Aldernon was fallen in the tree giant breeding grounds while hunting alongside Tyndall. I was beginning to wonder if he could ever fall, as skilled as he is with that deadly Bloodblade. I swear, when Aldernon gets himself very wounded and holds that Bloodblade, monsters had better look out! He has the darkus of a Large Sand Wurm, I kid you not. Anyway, since Tyndall had Aldernon on a chain by the time I left Dal, we agreed to meet in the north forest where Panos lay fallen and quite rat-chewed for a few puddlehours.


Rising Claw to the rescue.

I healed up Aldernon, then he, Pharazon and Tyndall, all stout fighter clawmates, easily cleared an immense amount of junk from the sn'ell. Then we were able to go over and heal brave Fyn d'Evon Ray, who had earlier tried to rescue Panos while I hunted on Dal'Noth. Ah, the wonders of horus training, I was able to heal Panos with ease despite several puddlehours worth of sustained rat bites. As always, Panos and Aldernon were both extremely gracious, despite the fact that I took my time saving them.

And so to the library...but wait, Lursa is *still* fallen in noids? The poor zo and her friends had been needing healer help for much longer than my clawmates, and I was already fairly close (having dropped over into Tanglewood to search for long-fallen Drax, who was saved by others as I searched). I couldn't resist.


Elenis Reyav bravely fends off a dozen noids to allow me to save Lursa.

We faced quite a battle to reach the main chamber so that I could dive in and chain Lursa out to safety (and again, my training paid off as I was able to heal her despite several puddlehours of exposure to dreaded carrion arachne). Elenis and Aldernon showed up and turned the tide in our favor for a time anyway. Elenis sacrificed himself so that I could get Lursa out, knowing that she needed attention quickly. After she was up and we all healed a bit outside, we returned, and since Elenis had effectively lured most noids out of the corridor, we were able to run in again.


The final rescue of the day.

Finally, Aldernon pulled the same trick for Elenis as Elenis did for Lursa, which helped us get Elenis out. Elenis and I both chained Aldernon out, and his faith that we would never leave him behind was gratifying. Finally, I tore myself away from this final rescue and collapsed in a heap in the library after a very rewarding day.

53 Winter 541 (02 Mar '01)

Still more action with Tenebrion and Umbrion is described in the latest entry in Babajaga's Diary. Also, today's events (another suicide/OV rescue mapping run) led to a more detailed map of Dread Passage, including much more space revealed at the south end.


Rescuing some very patient fallens in the Dread Passage entry.

It was a long day today. The early morning opened with a large group of us gathered in the Orga Camp, farming kudzu for several puddlehours as we waited for an Orga Village group to make its way back to us so that we could send reinforcements. Finally, we managed to get the larger group to the Dread Passage, where four fallen fighters needed help. Fortunately, we had enough horus to raise them all, including help from Algernon (!). More on that in a bit.


This is something I've not seen in over a puddleyear.

Our efforts were rewarded, and a big celebration ensued, followed by some careful planning. After some initial forays were turned back, we decided to settle for another mapping expedition. Some runners were chosen, and Sala Dragon made it the furthest, mapping both a pond in the southwest corner...


Is that a passage in the Southwest corner or a cul-de-sac?

And then, he managed to run across a field of flowers (where he spotted an uli flower, of all things!) to see what many exiles are speculating is the entrance to a safe cave in the rocks...


Perhaps there is a safe cave in that notch in the rocks?

Happily, we lost no exiles to departs this time, and we also earned another bravery and compassion reward when we finally managed to rescue the runners from their warlock keepers back in the Orga Village. At one point on the way back to the village, we ran into a sn'ell with many hatreds and thought all was lost. But brave Trystran d'Ark managed to keep herself alive, and Alcon chained many of the fallen healers to a safer place for healing.


Rescuing Algernon from a hut filled with immense danger.

In order to get Algernon from one place to another, it was necessary for the party to let him fall and be dragged around on a chain. That backfired when he was dragged into what we thought was a safe hut but turned out to have a Hatred and three other reds inside. We barely got everyone out of this deathtrap alive and then finally made our way home.

But I am bothered. Are we right to be using Algernon in this way? Yes, he belongs to the community, and he is doing something very important for us by bringing his exceptional horus skills to bear on the problem. But what if the Pogue Mahone clan wanted to use Algy in this way? I don't think they would, personally. I think they would consider it beneath them. But wouldn't we question them for using Algy in this way?

And is it really fair to take Algy into such danger, going to such lengths as to force the poor fellow to fall multiple times so that he can be dragged around like an old shoe? I don't know. I don't know Algernon. I've kept my distance from him and remained rather neutral on his existence. On the one hand, I am *very* happy to have more horus on hand, especially for times that I cannot help out in DP, and I am glad to see his presence makes extended DP exploration much more practical.

But is it fair? I have to ask myself: Would I willingly take Algernon into danger like this? Would I allow myself to be helped by an automaton rather than achieving a goal on my own? My answer must be "no". I feel certain there will eventually be a bitter lawsuit over this sort of use of Algernon, and I fear some exiles will be too blinded by their need to conquer DP to see that what they are doing is perhaps not a good thing.

But maybe I'm wrong about exiles or wrong about what Algy would want. I will have to think on this.

63 Winter 541 (05 Mar '01)

Those of you who missed the reference in Norm's Journal earlier can catch up on the latest news about problems with the undine in Jazz's Journal. Meanwhile, Norm's Journal has more news and sketches from Tenebrion's Keep, some of which I discuss below. Babajaga's Diary also has news from Tenebrion's Isle, including a conversation with Emmei, one of Tenebrion's servants.

Over the past few days, I've missed a couple of major DP expeditions due to commitments in the library, but I gather that we are learning more and more how to handle that area. Now it is just a matter of organizing a big enough party, and we will own it. Meanwhile, in response to concerns expressed by myself and others, Yor has promised to consider Algy's situation and perhaps try to communicate on some level with him. Perhaps as his clanmate, Yor can plumb Algy's depths and resolve whether or not it really is a good thing to take him along on these trips.


Hunting in the arachnoid cavern.

In the meantime, I had another rewarding hunt in noids with one of the rising stars in the lands, a female Zo warrior by the name of Lursa. Hunting with some of her companions, including the other Zo's, SnowLion and Rel'lim, is a real joy, and my Proximus skills continue to pay dividends in noids. The real action of the day (a place that has seen a lot of action lately) was in and around Tenebrion's Keep.


I spot a glowing flower ... or is that a fragment behind the flower?

While on a rescue in the North Forest, I learned that my clawmate Kodo and a few others were fallen in the courtyard of Tenebrion's Keep. That's a risky area to rescue, as Tenebrion's guards have a habit of surrounding visitors who enter from the poppy field, but with Lursa alongside for fighter support, I decided to risk it. I barely escaped my initial entry while the others fell, so I wandered around outside again, hoping for another chance. While walking through the poppies, I saw a glowing object.


I find a potentially useful fragment.

I picked up the small crystal fragment and began to examine it when the scent from the poppies overwhelmed me and knocked me out. Of course, the undine wandering around made short work of me, and my fallen body was soon dumped into the courtyard with the others. Fortunately, Magnels and Topaz soon came to help. And Thirteenth Rat also showed up to provide fighter support.


Thirteenth Rat fends off a fire vermine and some guards.

Thirteenth Rat fought bravely for several minutes against a swarm of creatures and guards, and he was then supported by the cadding skills of Magnels and Topaz. Soon, though, we were all just about overwhelmed, so Magnels made a chaining run.


Magnels chains several exiles to safety.

Thanks to Magnels' skilled chaining, we managed to get enough exiles on their feet to have a fighting chance against the swarm of guards. By the time the Captain of the Guard was roused to the defense of the keep, we were ready for him. He was dispatched, and the chest he held containing a large crystal fragment was picked up by Ippon (I think).


The Captain of the Guard is defeated, giving up his treasure.

I gave my fragment to Indigo since I would do nothing with it save use it as a paper weight while writing my journal. Perhaps she and Ippon will eventually learn the secret of these things. Unfortunately, I had to leave shortly after this for the library, but I know some exiles went further in and faced a tough battle with Umbrion's Honor Guard. I hope they survived to tell the tale.

65 Winter 541 (05 Mar '01)

Not much news today. I'm back on my Horus training, and Lorikeet and I are both rapidly approaching 700 ranks, so each new rank and clan experience I receive is especially exciting. To pass the time, I performed several rescues today on the beaches bordering the south forest, including kitty beach (the unofficial name of the beach west of Giesela's hut, 2 west of the scout and 3 south of the west gate of town).


Abby holds off several young rockodiles so that I can heal Keller.

Kitty beach seems to be a real favorite for new exiles these days, and I'm not entirely sure why. I think too many difficult boloks spawn here (along with the occasional maha ruknee) to make it a good place to hunt unless you can handle that sort of thing. When Siri was first starting out and could kill young rockodiles easily, he hunted almost exclusively on "NN beach", two north of the west gate. The spawns there usually consist of lots of young rockodiles and large vermine.

That gives pretty good experience, and with the occasional panther or artak cougar, lets you earn maybe 20-30 coins per puddlehour. Not nearly as good as you can do in the Northwest Forest (or even kitty beach on a good spawning day), but at least you can survive there more easily. The terrain also has a few useful traps, bottlenecks and escape hatches. I rarely see young fighters hunt there anymore. Too bad.

Soon my rescue hunts led me to look for Hrothgar, fallen to a corpse warrior. I checked inside the undine hut, and there was a good old fashioned undine bash in progress with a couple of healers and several novice characters. Fortunately for me, they needed another healer so I joined the fun.


Hunting with Elenis, Shen, Sargon and several novices in the hut.

For a successful hunt, a group needs a few decent healers, a brick (the *most* important element so you have a place to dump the undine when the going gets rough) and some exiles who get good experience and are willing to share with those making it possible. Elenis and Shen made good bricks while Sargon and I took on the bulk of the healing duties. My Proximus allowed me to keep up with the wildly running fighters who were trying to tag everything. It was a nice change of pace from rescues.

I'm glad to see some action in this hut again. For the longest time, it seemed that the undine cavern saw very few spawns, and no one could figure out why. That doesn't seem to be a problem now, and the geometry of the situation makes it easy to lure a few up at a time. Of course, getting involved here means it is tough to leave when so many are depending on you and the action is so fast and furious. Fortunately, many other healers were on rescue patrol today, and I sent a lot of gk their way.

69 Winter 541 (06 Mar '01)

Well, the big news today clearly comes from Tenebrion's Isle, as described in Babajaga's Diary. It seems her, Yor and some others finally figured out where all the crystal fragments were, put them together and found out how to use them in the zodiac rooms in Tenebrion's Keep to reach the Ethereal Plane. Gurgi even got himself an Ethereal Sword for his trouble. Plenty of action to come there in the future, I am certain.


Hunting with clawmate DeathLord in the North Bear Caves.

Meanwhile, I find myself needing some money to keep my chains in tact and my sunstone tuned, so I hunted a bit with DeathLord in the North Bear Caves today. With my feeble backpacking, he was more than a match for even a pair of Cinder Bears. Kyloter and PureHeat were hunting nearby, and I imagine that between the four of us, we emptied out the caves to a level not often seen. Back in town, I used my new wealth to restock metal and chains.


A dangerous run through the Greymyr Village with Lorikeet.

Not many rescues to be had today, so Lorikeet, Thuja and I all went off and foolishly risked ourselves trying to save poor Polerand, who had gotten smacked with rocks while napping in one of the passages leading to GMV. Of course, Thuja got there first and had him on a chain heading out of the place as Lorikeet and I huffed and puffed and barely avoided getting surrounded by all those troublesome Night Wendeckas.

Still, it is always better to have too many healers in the lands willing to go out on rescues than too few! Later, I took another advantage to hunt some undine with novice exiles in the hut with Coeur's able assistance. It brought back wild tagging memories from my first days in the lands, but I think it will be a while before I hunt again. After hunting too much, it gets harder and harder to dutifully ignore those rescue requests over the sunstone network. Besides, I do not (usually) clan for experience, but rather for the reward of rescue healing. The experience is just a nice occasional bonus.

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