Contents:
Previous Entries
24 Spring 541 (17 Mar '01)
25 Spring 541 (18 Mar '01)
29 Spring 541 (19 Mar '01)
32 Spring 541 (19 Mar '01)
34 Spring 541 (20 Mar '01)
36 Spring 541 (20 Mar '01)
Subsequent Entries
Journal Archive

Spring 541, Part 2

24 Spring 541 (17 Mar 01)

For the second time in a puddleweek, I volunteered to join a large group led by Gurgi on an attempt to gain entry to the Foothills via the Dread Passage. As before, it took some time to get organized (but less than before) and there were dozens of powerful exiles with us. This time, instead of six puddlehours to reach the DP entry, it took us "only" four from the meadow, which was a significant improvement.

Unfortunately, we didn't all make it. Along the way, Afrit and Kaitlyn were lost somewhere, and we had no way of determining where. So half the party went looking for them. They ran into their own troubles along the way but were ultimately unsuccessful in finding the two lost souls, who had been teleported to the Orga Village by zealots. Two puddlehours wasted, which was unfortunate, but I'm glad we spent the time trying to help them. I do not want to be part of an expedition that leaves exiles behind based on a simple wrong turn, a silly mistake, an accidental sn'ell crossing.

Into the Dread Passage, and we looked to be making good progress. So good, in fact, that it was clear enough at one point for everyone to risk entry in an attempt to set up rod points. Alas, two Orga Hatreds blocked our way, and we lacked the proper combination of luck, skill and timing to trap them. During the battle, poor Merlisk was downed and then whisked away to the Orga Village by zealots. And this after being one of the few to depart last night! GK for Merlisk to help alleviate the hard luck.

And for Tarf, Thuja, Cronos, Elenis Reyav and others, who continued to burn through chains and money reserves like dry tinder in an effort to help exiles who fell inside. I donated a chain to the cause for Thuja previously, so this time I gave one to Tarf. The fallens were like a tidal wave, though. And we simply couldn't progress fast enough to keep up, so again, we had to admit defeat and head to the Orga Village, where Merlisk, Kaitlyn and others had been waiting patiently for a rescue for several puddlehours.


West of the Village, two hatreds appear.

We made easy progress back, but then, prior to entering the Village, we were faced with two mighty Hatreds. Since we needed a safe place to retreat and had to wait anyway for a couple more fallens in the DP to be chanted to the Village by zealots, Gurgi and others made the decision to dispatch them. Easy enough, if arduous, with such skilled healers as Thuja and J'nder rodding the damage.


Dark vermine appear, never a good omen.

As the battle raged, I began to notice a few disquieting things around us. First, about a dozen dark vermine spawned and attacked the party. Now I rarely see these creatures unless they are escorted by a host of more powerful orga, but as the next few minutes passed, it seemed like only an isolated event. Then I noticed east of the Hatred battle, Yor, Reye and Mortis were busy fighting some Orga Warriors.


Holding off a small contingent of warriors.

It didn't seem to threatening, but still. So many warriors concentrated in such a small area. This was beginning to look much more like the beginnings of an organized battle rather than a random spawn. And then the next wave hit.


Orga reinforcements arrive, along with Death Vermine.

Mortis was beginning to take more damage, but our front was still holding. About this time, the second Hatred was dispatched at last and the rest of the exiles surrounding started getting an idea as to larger events unfolding. As they rushed to fend off the warriors, the next wave hit.


The Orga counterattack escalates dangerously.

More Death Vermine came to the fore, and some lightning from the back ranks began to hit us in force. A line of zealots had formed, and finally, the appearance of dozens of angers confirmed my worst fears ... an all-out attack that we were absolutely not ready for.


I foolishly separate myself from the party and pay the price.

Always a quick thinker, Babajaga tried to group the exiles into a combat circle, but the orga were way ahead of us. As roughly half the group formed around a tree facing outward for safety, the orga had us surrounded with warriors and angers while the locks and zealots lobbed magical damage from a distance, whittling us down to the point where we all fell.


A line of zealots polishes off the remaining exiles.

Soon, the recriminations began to fly. Anger at the gods. Anger at Gurgi. Anger at each other. The bottom line, though, is that we simply lost. We could have won had we been more careful right away at the first signs of approaching danger (the dark vermine, the warriors) and retreated from the sn'ell. Or in hindsight, we could have surrounded the Hatreds with kudzu and gone on into the Village. But who is to say this Orga counterattack wouldn't have hit us there instead?

In the end, no one was truly at fault, and we were all at fault. It was a tough defeat, but a great battle, one with some lessons for everyone, I think. I decided to break by depart streak that has lasted over a puddleyear, and so depart #98 saw me spend a gratifying one-half second in purgatory before I was back in town with the others.

The worst part of the whole ordeal is not that we fell. It is that we let down the exiles in the Village who waited for so long, counting on us to come through for them. I wish I could have stuck around after departing to help them, and I hope some group does manage to save those who choose not to depart. My heart just wasn't in the battle, and I had pressing commitments in the library at the request of my current trainer, Lady Eva.

These last two failed DP attempts will probably make us rethink our strategy. Perhaps we need to try with more concentrated strength. We spent an awful lot of healing time and chains on some (relatively) weak fighters who may not have been an asset given the tactical situation. Not their fault, of course. They are incredibly skilled, thoughtful and wonderful people. But perhaps the mixture of the groups we've been trying isn't right. Or maybe we've just had awful luck.

Ah well, it is times like these I take comfort in the lessons of immense patience taught to me by Horus. In the big picture, the two raids have been a fun, new experience for lots of exiles, and that's always a plus. We'll get through this, orga be damned.

25 Spring 541 (18 Mar 01)

An epilogue to the entry below. I managed to sneak away from Lady Eva's directed studies several hours after hitting the library, and Gurgi invited me along to the meadow for a rescue of those remaining. It seems that at least one or two previous rescue attempts had already failed, and there were now several fallen in the Orga Village.


Large Deadly Vermine in the Village posed a significant threat.

We got a small but worthy party together and started slogging through the Outback. Incredibly, thanks to Gurgi's leadership, Tarf's and Rieger's bravery, and contributions from every exile (not being dragged around), we not only fought through the hellish scene west of the village but into and through the village itself. We even fought off a swarm of Large Deadly Vermine, which according to Gurgi have the very high histia and hit like a Hatred (many exiles were felled in a single blow by those beasts).

Among the rescued were my clawmate Reye as well as Thuja and the healer Band, who had been among the leaders of a previous rescue of myself and others in the Village. It was a genuine honor and pleasure to return the favor, especially having to surmount such horrifying odds with skill, luck, bravery and (happily) compassion.

29 Spring 541 (19 Mar 01)

Since a few days ago, I've discovered that Jazz has put together an excellent story line of our Orga Village rescue in her journal. Check it out!

32 Spring 541 (19 Mar 01)

At long last, Kira has been kind enough to publish her own journal account of her wedding to Brae that I missed while fallen in the Orga Village. You can check it out here. It was really a very nice affair, and I'm sorry to have missed it.

Today was a day for rescues, and I had quite a few uneventful saves in the forests, including a rescue of my clawmate Panos, who loves to hunt the northern forest. This time, I had to chain him again but I was successful at getting to the lily pond safe area! Three rescues were quite challenging, however.


The QC exit blocked by three powerful noble myrms.

I learned from Mudgeon that McPhisto was fallen, and soon it was noted over the sunstone network that he was fallen to a Queen Myrm. I knew some fighters were trailing me, but I wasn't sure just how well we could handle a pitched battle in the QC, so I entered the old hive and ran in to the QC itself. The entrance was fairly crowded, but I managed to maneuver around the nobles thanks to lots of practice. Seeing how crowded it was, chaining was the only option, but I was nearly surrounded.


A narrow corridor leads to escape with seconds to spare.

Fortunately, I spotted a narrow path between the wall and the descending myrms and only just made it out into the clear. Once McPhisto was safely out of the QC and healed, we were able to clean it out with the help of a couple of other fighters. Next on the list was a fallen in the Tree Giant Breeding Grounds.


The narrow tunnel is packed with deadly Giant Foxweirs.

To enter this dangerous place, one must pass through a fairly narrow tunnel that is often filled with Giant Foxweirs and Vixens, deadly to most every healer. Mervine was fallen in the tunnel, but the GF's were too big of a barrier for me to risk running around. It is all to easy to be encircled in this tunnel, so I waited for support.


Cronos chains Mervine to safety.

Fortunately, it wasn't long until Jannar and a few others arrived on the scene to help out. While Jannar held off a few things at the front of the tunnel, Cronos and I were able to run in further. Cronos got Mervine on a chain, and our narrow escape was complete! We then had a fine hunt with Jannar, Mervine, Peet, Hagen and Medissa clearing out the grounds (with a fair bit of difficulty). Before leaving for the library, I had one last rescue, a fairly routine call for Nugget in the Northwest Forest.


Clearing the rats off a fallen outside the NWF safe cave.

Poor Nugget had fallen just a body length away from the entrance to the NWF safe cave, so I started by making a pass to clear rats, figuring on the next pass, I could clear the rest, push him in and only take a few hits from the trailing monsters. Unfortunately, a spawn of Giant Vermine had other ideas when I came around the next time.


A rescue that didn't quite work out so well.

Though I was able to finish off the rats, the time it took me to swing was precious, allowing giant vermine to drop down from north of me and surround us both. Perhaps with a little more histia I could've made those last few steps to safety, but I was just a little sloppy. That's probably the hardest part of NWF rescues, the spawns. I can usually deal with a large number of creatures by chaining if needed. But when things pop up on me unpredictably (and NWF is a major spawning area, especially outside the safe cave), it makes it quite a challenge. Fortunately, Bubbles, Lumpy and Paramedic soon showed up to rescue us both.

34 Spring 541 (20 Mar 01)

I came out of the library this morning with fewer than 10 exiles in the lands, but that doesn't mean there weren't adventures to be had. I actually went on several rescues, being one of the few healers around able to do so, but one ended badly...


Trapped in the outer noids chamber.

Tippy and Aries were hunting in the outer arachnoid passage when both fell to deadly arachne. I ran over there with chain in hand to help out, but once I got Aries on my chain, I foolishly ran back inside for Tippy (instead of raising Aries outside in safety and doubling our chances for success). You can see the results above. Then poor Sheba also fell on her way to help us. Fortunately, Peet was in the lands!


All of us were chained to safety by Peet.

He chained us all back to town center where we were saved by Erasmus and some healers who happened to come out of the library at the time. As more exiles came into the lands out of the library, word was spread that something was going on in the vicinity of the Orga Camp. Axell called for help since several exiles (including Arocet) were fallen in and west of the Orga Camp.

When I arrived, Urgelt was dispatching a gigantic Orga Fury while Axell and others dealt with lightning throwers and lots of assorted other orga. I raised Stormtalon and Cyberbeing and helped raise Arocet, then we went in to the Orga Camp itself to see what was going on.


Axell is greeted by several lightning bolts as she bravely runs ahead.

Inside were no fewer than 10 warlocks and hemlocks, adding to the several that had already been dispatched outside. Very odd for so many of these lightning mages to spawn in the Orga Camp so far away from a full moon. Is this related to the invasions earlier this month? Did we nip one in the bud? I will continue to seek out information about further orga activity, I assure you, and report it here as warranted.

The rest of the day was fairly uneventful for me, rescue-wise. Since it was rather slow, I took Urgelt up on an offer to join a Dal'Noth hunt (of course, soon after we arrived, exiles were falling right and left all over the lands, but fortunately, the rest of the clanning exiles were up to the task of multiple rescues).


I get to tag a fearsome Xar'Noth.

Thanks to Urgelt's mighty defense and smart luring tactics near the town east gate, all of us got to tag some very difficult 'noths, including several Hel'Noths and Xar'Noths. Achates' great healing speed was a huge benefit to the party, and my proximus also came in handy (as well as my Horus skills, when poor Freyja got smacked hard by a Xar'Noth while red).


Cad-healing Mujin-kun gives her an escape route.

In town, we were beseiged by several difficult Gar'Noths. This time, Mujin-kun acted as the main brick while the rest of us ran around whittling away at the monsters. While Achates supported the others with his moonstone, I was able to cad-heal Mujin-kun, keeping her just healthy enough to remain in the fray. Though I left her room to run out of the Gar'Noth trap, she had the defense and stamina to withstand it.

This wasn't true for the whole trip. There were a few instances in which most of the party fell, especially when we were attacked by numerous Kal'Noths simultaneous. Fortunately, Urgelt kept a level head and calmly cleared things so we healers could get in and pick up the fallens. This was one of the longest Dal hunts I've been on, and it was great fun!

36 Spring 541 (20 Mar 01)

As I write this entry (during the afternoon of the 38th) several fallen exiles lay stranded in and around the poppy field on Tenebrion's Isle. Apparently, Umbrion has sent out a large contingent of guards around the keep to prevent exile interference with something he is working on. Unfortunately, right now there aren't enough (standing) exiles outside of the library to realistically challenge a force of that many guards. Oh, and did I mention the East Field invasion? Ah, next entry...

Anyway, I came out of the library on this day to find that Axell was fallen on Fire Island and needed my horus skills. Cutlas offered to escort me, and we found Axell fallen (and several other standing exiles) outside McBolie's cavern, a couple of sn'ells south of the north entry to Fire Island, on sn'ell F2. You can see it here on the Fire Island Map. That map is courtesy of Lundar, who by the way was recently promoted to full mystic, as detailed in his journal. Congrats! I raised her, then all of us went into the narrow, dark cave to explore what was beyond.


Valtrim leads us through the deadly tunnel to the caverns within.

Fortunately, Valtrim had a good map. I recall a few puddlemonths ago when Bubbles tried to lead Tara, myself and several others through here, but we kept getting lost. Probably a good thing, because what awaited us when we emerged from the tunnel was this...


A fire drake, dark vermine, NW's, wasps face us as we emerge.

Fortunately, we had many very strong fighters with us as well as Axell and Thuja, so we were able to fend off the fire drake and all the other junk and do a little exploring. Yor has led a group composed of his clan here before, so he and some others knew their way around. After a brief tour, we came along the south edge of this region to a cavern entry surrounded by the mysterious little Voolcons.


Perhaps we'll learn their language someday. Note entry south edge.

After some discussion, we tried to communicate with the Voolcons, but they didn't understand us. In fact, they repeatedly took swings at us, but I don't think they ever hit. Maybe that's another form of communication. Anyway, south we went...


A very abyss-like chamber deep inside Fire Island.

We entered a large cavern that appeared to be a dead end. The way back out is marked by those rocks seen on the north edge. Throughout this dangerous place were flame bursts, like the one seen over to the left here. We didn't find any paths or other ways out, but we did run into a type of monster I had seen before but didn't know the name of.


The party fights off Pumaces.

These large cats, similar in many ways to large island panthers, are called Pumaces. They have modestly valuable fur and aren't too dangerous for a 3c or better fighter, it seems. They are often found in fiery regions like inside the volcanic chambers on Fire Island. We left without finding anything new (but also without getting in over our heads and being forced to depart)


Zorton tunes my sunstone while Cutlas and Babajaga share a moment.

Back in town, I decided to take advantage of Zorton's presence and some of my recently accumulated wealth (thanks to Siri) to tune my sunstone. He was kind enough to tune it twice for just under 1000 coins.

Click here to go backward in the archive to Spring 541, Part 1.

Click here to go forward in the archive to Spring 541, Part 3.

Back to Koric's Journal Archives