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View l From the Computers and Software column in the
January 1996 Perspectives
Multimedia Presentations: Lecturing in the Age of MTV
By Saul Cornell and Diane Dagefoerde
One of the most exciting areas within the emerging field of
multimedia computer-assisted education is the family of computer
products grouped under the rubric of presentation software. These
packages allow individuals with no experience in design to create
multimedia electronic slide shows that are both highly polished and
visually engaging. There are a variety of reasons for incorporating
multimedia presentations into lectures. From a pedagogical point of
view, the wipes, fades, and other animation effects possible with
the new software are apt to catch the attention of students shaped
by the visual aesthetic of MTV. From a scholarly point of view,
multimedia teaching provides a means to showcase the enormous
variety of sources routinely employed by historians. As history
becomes increasingly interdisciplinary, historians will likely
become more and more dependent on multimedia technology to present
the full range of sources used in historical scholarship.
Teaching with multimedia demonstrates to students in an extremely
compelling way that almost any artifact or document can be read for
clues to understanding the past. It is possible to analyze literary
texts, such as the Declaration of Independence, or read
nontraditional texts, such as demographic data, political cartoons,
paintings, architecture, or material culture. Multimedia teaching
strategies are particularly effective in integrating the perspective
of social history since multimedia makes it possible to present
evidence of nonelite thought and behavior. Rather than focus solely
on the perspective of the planter class, for instance, students can
listen to slave spirituals. Even traditional political history can
benefit from a multimedia approach. Cartoons and campaign songs can
be juxtaposed with Senate speeches to provide a more complete
account of political life. Recent developments in computer
technology have simplified the logistics of assembling and
customizing multimedia presentations in ways that were either
impossible or prohibitively expensive with older technologies. At
one level, the new technology merely brings together the equivalent
of a slide projector, an overhead projector, a video projector, and
an audio system in one computer program. There are, however, a
variety of ways in which the new technology allows faculty to work
more effectively than was previously possible. For example, it
greatly eases the process of collaboration among faculty. Materials
can be shared on a common storage device, and many individuals can
have access to an archive of materials stored on a network, a hard
drive, or even a CD-ROM.
The greatest asset of the new technology, however, is that it
allows users to customize materials. Individual instructors can
easily edit materials stored in the archive and adapt them to
particular courses. A variety of software packages exists to help
faculty edit visual, audio, and traditional texts. Using these
packages, one can zoom in on part of a painting, mix together the
dramatic parts of several different speeches, highlight important
sections of a text, and create customized graphs, charts, maps, or
schematic diagrams. Moreover, images—assuming they are within the
public domain- -can be scanned and incorporated into presentations.
Outlines can be done in a variety of engaging formats. Animation
effects such as flying bullets, fades, wipes, or dissolves can be
incorporated to jazz up the presentation of materials. In effect,
the new software provides individual instructors with a team of
designers and graphic artists. With absolutely no training in
design, it is possible to assemble and present an enormous amount of
data in an engaging and lucid manner. Most programs are capable of
generating handouts that can be given to students or incorporated
into customized note packets. In short, the use of multimedia
software can greatly enhance the effectiveness of the traditional
lecture format.
Basic Components
What follows is a general discussion of the various hardware,
software, and "live ware" (faculty time) necessary to assemble a
multimedia presentation. To get up and running with multimedia
presentations, there are a few basic things one cannot be without.
1. Good equipment. If you will be developing and
delivering materials in the Windows environment, make sure you have
at least a 486 66Mhz computer with 8MB RAM. Also make sure that you
have plenty of disk storage space. File sizes for a single multi
media presentation lecture can easily reach the 10MB mark, so
working with a series of floppy disks is out of the question. The
most efficient way to deliver these types of materials (except
video) is via a campuswide network. If you don't have access to such
a network, an external hard drive is your next best option. External
hard drives are easy to transport and connect and can hold a number
of different presentations. Drives in the 200-300MB range can be
purchased for a relatively minimal cost these days. It is possible
to create a portable multimedia cart containing all the hardware
necessary to create and present materials. The cart can then be
moved to various locations as needed.
2. Presentation software that will meet your teaching
needs. Always keep your teaching goals and style in mind when
shopping for a presentation software package and purchase only the
software-hardware configuration that will help you implement those
goals. A comparison of two popular presentation packages can help to
illustrate these concerns. Microsoft's PowerPoint 4.0 is a widely
used presentation application, but it does have some potential
limitations when used in an instructional setting. PowerPoint is
organized in a linear fashion; the program is designed around the
metaphor of an electronic slide show with sound and video overlays.
It is difficult to move back and forth between different parts of a
presentation and impossible to move between presentations. And once
an audio track begins to play there is no way to stop the program
from playing the prerecorded sounds. Nonlinear models of
presentation are not easily assembled with this program. Yet, for
illustrating a tightly formulated narrative, PowerPoint can be very
useful.
The program Astound is better suited to nonlinear modes of
presentation. It allows users to create on-screen controls and
hyperlinks that provide the opportunity to improvise or change
direction once a slide show has begun. One can move to other slides,
graphics, sound files, audio CD clips, digitized video, and more. A
nonlinear presentation would more closely resemble performance art
in that a variety of different narrative lines would coexist and the
faculty member could reassemble them in a variety of ways with the
click of a mouse button. Another way of conceptualizing a nonlinear
presentation is to think of a web of interconnected strands in which
it is possible to jump from one region of the web to another with
minimal effort. Clearly, some teachers will be more comfortable with
the approach built into PowerPoint while others are more likely to
appreciate Astound.
3. Good utility software. Scanning and image manipulation
software, sound editing software, and a multimedia database
application to locate and retrieve digitized materials are all
essential. The complexity of creating multimedia presentations
requires a good technical support staff capable of handling both
hardware and software questions. As with any computer application,
technical problems are bound to arise.
4. Time. Conceptualizing an existing course in multimedia
terms can involve either enriching standard lectures with a few
images, sounds, and video clips or com pletely reconceptualizing the
course. If you merely wish to enhance a course that already exists
by adding limited amounts of material to each lecture, plan to spend
about half as much time as you would for a new course preparation.
(This is assuming that a library of digitized materials, or
materials that have been converted into a form that a computer can
read, is available to you.) If, however, you will have to digitize
sounds, scan graphics, create charts, or fundamentally recast the
entire course, plan on spending double the time you would for a new
course preparation. Fine-tuning digitized materials to create
sharp-looking graphics and editing sounds to insure smooth
transitions and segues can take many more hours than one might
think. Incorporating materials in a way that would allow an entire
lecture to take advantage of multimedia's possibilities is a
time-consuming process.
While the time devoted to assembling multimedia materials might
seem daunting, it is important to look at the process of creating a
multimedia library as a long-term project. Time spent collecting
materials should be viewed as an investment since the library then
becomes a resource that can be shared by colleagues in the same
department or, for materials on the World Wide Web, in many
departments. Also, it is possible, particularly if more than one
colleague is working on the project, to divide up the burdens of
locating materials.
Case Study: Multimedia and the American History Survey *
Integrating multimedia technology into the existing American
history survey course at Ohio State was a collaborative effort
involving support from the College of Humanities and the history
department. The initiative was designed both to train a member of
the history department in the necessary technology and to begin
building an electronic archive of multimedia materials. Without the
backing of the graduate student research assistant provided by the
history department and technical support from the College of
Humanities' newly created Office of Media Development, a project of
this scope would have been impossible.
Several lecture halls at Ohio State were already outfitted with
computer equipment and projection and amplification systems, and a
connection to the campuswide network already existed. The only
action required in order to use a multimedia presentation was to
plug four cables from the computer into a wall control panel, turn
on the system with a boot disk to the College of Humanities LAN, log
into the account un der which the presentations were stored, and run
the presentations. For smaller classrooms without dedicated
projection systems, an active matrix LCD panel could be placed on an
overhead projector and external speakers could be connected to the
computer.
Supervising a graduate assistant, gathering materials, and
conceptualizing a new multimedia version of the existing
introduction to American history was time consuming. And converting
my lectures into a multimedia format required the equivalent of a
full-time course preparation. We began assembling materials for the
multimedia version of the American history survey several weeks
before the new term began. My first task was to train my research
assistant to scan materials. The goal was to be at least two weeks
ahead by the time term began. By the end of the term I was exactly
one lecture ahead. The learning curve for the new software was
steeper than I had expected, and the power of the new technology led
me to try to include far more material than I had originally
planned. The selection of materials was determined largely by the
content of my lectures, but some materials were so engaging that I
decided to incorporate several new themes into the lectures. Where
period music was available to illustrate any themes in the course we
always tried to include examples.
My original plan was to simply walk into class, plug the computer
in, bring up my presentation, and start clicking the mouse. In
practice, I spent a great deal of advance time with my teaching
assistant figuring out what images and sounds would work to
illustrate particular themes. It is important to emphasize that I
relied heavily on overheads in the past and employed an informal
style of lecturing, using materials on the overhead projector as the
basis for presenting my lectures. Thus the transition to a
multimedia presentation did not require adopting a completely
different style of lecturing, but it was time consuming
nonetheless.
The new technology helped solve the most pressing problem posed
by lecturing to a large number of students: visibility. The standard
overhead transparencies provided by most textbook companies are
generally not legible beyond the third or fourth row of the lecture
hall. Maps and charts are pastel blurs in the balcony. Even outlines
of lec tures done in 18- point type are difficult to read. The
high-contrast templates available in the presentation software make
the text of outlines easy to read, even in the balcony. The same is
true for charts and images. Another problem that the new technology
helped solve was the limited choice of materials available from
textbook companies. Many of the images, maps, and other illustrative
material in textbooks are not available even as transparencies for
use in lectures. The glossy sidebars in texts that provide insight
into architecture or the iconography of tombstones are of little use
if they cannot be presented in a lecture. Scanning images from the
text not only made them available, but also allowed me to annotate
them with text and arrows, and even to zoom in on parts of them for
closer inspection.
Commercial clip-art images, including maps and international
flags, proved useful on a number of occasions. It was possible, for
instance, to create custom maps to illustrate the important
political compromises of the 19th century. Similarly, the flags of
Britain and France were embedded in a slide to provide a means of
visually reinforcing the differences between Jeffersonian and
Federalist foreign policy. The graphing capabilities of the software
proved especially useful in demonstrating how historians analyze
quantitative data. Creating a three-dimensional color chart was a
particularly effective way of analyzing raw data about the
demographic and economic changes in American society on the eve of
the American Revolution.
In a lecture devoted to the cultures of Africa, America, and
Europe during the period prior to contact, I decided to locate
examples of the different musical traditions of these continents. In
addition to viewing the distinctive architectural and artistic
styles of different civilizations, students could listen to the
musical differences as well. It was possible to create a montage of
effects to link the different sources together. Similarly, in a
lecture on utopian movements in the 19th century it was possible to
show students examples of Shaker furniture and play them examples of
Shaker hymns.
Most textbook publishers have devoted little attention to the
potential of multimedia presentation tools. As more faculty begin to
use multimedia teaching tools it is likely that a wide range of
materials will become available in CD-ROM format. When the images,
charts, and outlines now available in textbooks and teaching guides
are converted into a format that can be easily integrated into
existing presentation software packages, the time and difficulty of
creating multimedia presentations will be greatly reduced.
Historians have only just begun to think about the possibilities
suggested by the new multimedia technology. To take full advantage
of multimedia technology would probably require grappling with the
implications of postmodernism for teaching history. While the
historical profession has proven largely unreceptive to the high
postmodernism of recent theoretical writing, understanding the
pervasive postmodern sensibility of students shaped by MTV may prove
indispensable if history is to be accessible to future generations
of students.
A number of historians have called for a return to narrative, but
far less attention has been devoted to the possibility of taking
advantage of the demise of traditional narrative. The new technology
might make it possible to create a pedagogy consistent with
postmodern theory, a history lecture without a metanarrative. In
such a lecturing environment, the polished verbal essay that many
professors conceive to be the apotheosis of lecturing would give way
to a new style more closely resembling improvisational performance
art. In the meantime, there is much that can be done with multimedia
technology that requires no epistemological challenge to mainstream
historical notions.
Multimedia technology will not, of course, solve all of the
problems history teachers face as they confront a generation of
students with different epistemological assumptions and different
notions of literacy. The tools provided by multimedia can, however,
help teachers demonstrate to students in important new ways the
enduring power of historical analysis as a way of understanding the
world.
Tools
Here is a list of the software and hardware needed to create the
multimedia version of the American history survey at Ohio State.
A. Development of Materials
1. Software. Microsoft PowerPoint 4.0 (located on a shared
network drive); Image Assistant (for scanning images); Corel
PhotoPaint (manipulation of scanned images); and Microsoft Sound
System (for digitizing sounds from Audio CD).
2. Hardware. IBM-compatible PC with 486 66Mhz, 8MB RAM,
350 MB hard drive; dual floppies, CD-ROM drive; network card
(running on a Novell LAN); Windows Sound System 8-bit sound card
Sony external speakers; Trident Graphics Accelerator card SVGA .28
14" color monitor; and HP ScanJet III scanner.
B. Delivery of Materials
1. Software. Microsoft Windows; Windows Media Player; and
boot disk to log into account on Humanities LAN.
2. Hardware. Grid 486 66Mhz, 8MB RAM; 16-bit SoundBlaster
sound card; network card; ceiling-mounted projection system; and
wall-mounted stereo speaker system.
While this shopping list might seem daunting, most of the
materials are likely to be found in any university environment in
which computer labs are already established. Individuals interested
in viewing a demonstration of the ideas discussed in this article
can visit the following site on the World Wide Web: http://www.cohums.ohio-state.edu/history/demos/.
Audio portions of the class presentations have been excluded from
the World Wide Web demo because of potential sound-card
problems.
—Saul Cornell is assistant professor of history at Ohio
State University and Diane Dagefoerde is assistant director of media
development for humanities information systems at Ohio State
University. *Diane Dagefoerde assisted with
the project by providing technical assistance and insights from her
training in curriculum development. Saul Cornell focused on issues
of how to use the technology to present the most important themes of
American history covered in the first half of the survey course. In
this section of the article, Cornell describes the project.
Copyright © 1996 by American Historical
Association. http://www.historians.org/perspectives/issues/1996/9601/9601COM1.CFM
on December 26, 2004
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